Unwinnable Monthly – February 2019
This is a reprint of the Letter from the Editor from Unwinnable Monthly #112. If you like what you see, grab the magazine for less than ten dollars, or subscribe as part of our Holiday Subscription Drive for two bucks and get all the back issues free.
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Welcome to February, folks!
Our cover story, by Khee Hoon Chan, takes a look at the influence Mirror’s Edge has had on how developers use and convey motion in games since its release. Zack Giallongo is the artist behind our cover and did an amazing job of conveying Faith’s movement in a static illustration. We’ve got more of his work in our Artist Spotlight.
Our second feature, by Quin Callahan, takes a look at the different ways videogames can portray characters with disabilities in the interest of broader representation.
In the columns, Gavin Craig gets cheeky with lists. Megan Condis barely survives the documentary I Survived I Kissed Dating Goodbye. Astrid Budgor brings us more metal to fill our ears. Deirdre Coyle hangs out with the raider robot Rose in Fallout 76.
Ben Sailer applies the KonMari method to his game collection. Corey Milne revisits Red Dead Redemption within Red Dead Redemption 2 and it gets weird. Matt Marrone talks about that dance in Annihilation. Yussef Cole goes to Art Sqool.
I look at how the confusing and contradictory stories of King Arthur are refreshing in an era obsessed with narrative canon. Sara Clemens goes on patrol with Beat Cop. Rob Rich insists the Resident Evil: Outbreak was better than it was given credit for being at the time. Finally, Adam Boffa examines what Steamboy has to say about science and society.
Also of note: we launched our new official podcast, Unmissable last week. Join hosts Sara Clemens and David Shimomura as they chat with special guest, well, me. More interesting guests in future episodes, you can bet on it.
Spring is coming gang, we can get through this together. See you in March!
Stu Horvath
Kearny, New Jersey
February 14, 2018