Unwinnable Weekly Issue Two
Thanks for joining us. Have a seat, make yourself at home. Perhaps a cup of tea? Once you are settled, let’s take a look at what you have in your hands.
Our cover story brings you to the the Psycho House of Gone Home, where Jill Scharr investigates its spooky reputation. Are there phantoms lurking in its halls?
Dennis Scimeca finds himself quite taken with the broad scope of Daniel Benmergui’s game Storyteller, which he examines through the lens of both his own emotional turbulence as well as Joseph Campbell’s comparative mythology.
How did the war between G.I.Joe and Cobra end? Ian Gonzales has the answer and, while he reflects on his childhood fun and games with Hasbro’s classic toy line, he also winds up learning a lesson about growing up. Meanwhile, yours truly shot portraits of some of the survivors.
Next up is Brendan Keogh’s analysis of Vlambeer’s recent shoot-’em-up, Luftrausers. It’s all about the feels.
Finally, Joe DeMartino ponders the prison of game design while playing BioShock: Infinite with his girlfriend. Surely there can be a better balance between the mayhem and the beauty.
We’ll be back next week with more stories. If you like what you see, please spread the word to friends and family – particularly rich uncles.
Stu Horvath,
Kearny, New Jersey
May 8, 2014
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This is a reprint of the letter from the editor in Unwinnable Weekly Issue Two. You can buy Issue Two individually now, or purchase a one-year subscription to make sure you never miss and issue!