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Author: J.M. Henson

Four workers in total body suits with square helmets, flashlights, and some industrial gear pose as if something terrifying lurks just out of the frame

Lethal Company and the Ethos of the “Bad Job”

By J.M. Henson • February 16th, 2024

It is a fact of playing a horror game ad nauseam that it will at some point become less scary, and this is another facet of the gameplay loop that invokes the feeling of working a drab retail position.

A screenshot from the trailer for Bloodborne, with a hulking humanoid in a fedora stalking through bare streets with peaked buildings

Bloodborne’s Fresh Insight on Cosmic Horror

By J.M. Henson • January 12th, 2024

Then, halfway through the game, after exploring a city of beasts and a forest full of madmen and serpents, the player navigates the lost ruins of Byrgenwerth to a balcony overlooking a lake. They dive into the moon’s reflection, are brought to a white dimension beneath the water, and, perhaps unknowingly, they kill a god.

A screenshot from Grim Fandango where main character Manny stares out a window with an expressionless but still somehow mournful gaze

Grim Fandango and Notions of a Working-Class Underworld

By J.M. Henson • December 13th, 2023

Manuel’s status as the protagonist permits him this grand redemptive journey, but many of Grim Fandango’s most memorable side characters resonate specifically because they have simply allowed their afterlife to pass them by in menial jobs.

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