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	<title>Twilight Struggle Archives - Unwinnable</title>
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	<description>Stories about Culture</description>
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		<title>Culture Starved</title>
		<link>https://unwinnable.com/2016/09/20/culture-starved/</link>
					<comments>https://unwinnable.com/2016/09/20/culture-starved/#comments</comments>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Tue, 20 Sep 2016 16:23:27 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Letter from the Editor]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Laird Barron]]></category>
		<category><![CDATA[Mr. Robot]]></category>
		<category><![CDATA[Neon Demon]]></category>
		<category><![CDATA[Swift to Chase]]></category>
		<category><![CDATA[Twilight Struggle]]></category>
		<category><![CDATA[Witcher 3]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=59721</guid>

					<description><![CDATA[<p>Stu's been so busy, he wonders if he'll ever get back to consuming culture the way he used to.</p>
<p>The post <a href="https://unwinnable.com/2016/09/20/culture-starved/">Culture Starved</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>A Communique from République</title>
		<link>https://unwinnable.com/2014/01/17/republique/</link>
		
		<dc:creator><![CDATA[Gus Mastrapa]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 06:43:40 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Camouflaj]]></category>
		<category><![CDATA[Gunpoint]]></category>
		<category><![CDATA[Paul Alexander]]></category>
		<category><![CDATA[Pretension +1]]></category>
		<category><![CDATA[République]]></category>
		<category><![CDATA[Twilight Struggle]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=48822</guid>

					<description><![CDATA[<p>I can&#8217;t quite remember when I started following Paul Alexander on Twitter &#8211; probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I&#8217;ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it&#8217;s supposed to work?) I didn&#8217;t think twice. I knew he&#8217;d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to</p>
<p>The post <a href="https://unwinnable.com/2014/01/17/republique/">A Communique from République</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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