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	<title>Patterns Archives - Unwinnable</title>
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		<title>The Descent to Silent Hill</title>
		<link>https://unwinnable.com/2014/03/03/silent-hill/</link>
		
		<dc:creator><![CDATA[Edward Smith]]></dc:creator>
		<pubDate>Mon, 03 Mar 2014 07:43:00 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[James Sunderland]]></category>
		<category><![CDATA[Patterns]]></category>
		<category><![CDATA[Silent Hill 2]]></category>
		<category><![CDATA[The Shining]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=49300</guid>

					<description><![CDATA[<p>The world of Silent Hill 2 is defined by James Sunderland. He&#8217;s fixated on sex, so he is attacked by fetish nurses. His search for his dead wife is all he has to live for, so the roads out of town have collapsed, blocking him inside, giving him purpose. The player is party to his subjective vision: He sees what James sees. If James&#8217;s character is reluctant to abandon his search and return home, then the player is made to feel that, too. The beginning of the game follows James&#8217;s journey from his car, along a hillside path, down to</p>
<p>The post <a href="https://unwinnable.com/2014/03/03/silent-hill/">The Descent to Silent Hill</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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