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	<title>MMO Archives - Unwinnable</title>
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		<title>Artificial Interpersonal Relationships</title>
		<link>https://unwinnable.com/2019/01/24/artificial-interpersonal-relationships/</link>
		
		<dc:creator><![CDATA[Levi Rubeck]]></dc:creator>
		<pubDate>Thu, 24 Jan 2019 06:50:24 +0000</pubDate>
				<category><![CDATA[Casting Deep Meteo]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[CrossCode]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Radical Fish Games]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=73087</guid>

					<description><![CDATA[<p>CrossCode tingles with succulent friction and the loops carry me along on a raft that feels like home, even if I’m unsure where I’m going. </p>
<p>The post <a href="https://unwinnable.com/2019/01/24/artificial-interpersonal-relationships/">Artificial Interpersonal Relationships</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
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		<title>Two Weird Ideas for MMOs</title>
		<link>https://unwinnable.com/2014/02/28/two-weird-ideas-for-mmos/</link>
		
		<dc:creator><![CDATA[Gus Mastrapa]]></dc:creator>
		<pubDate>Fri, 28 Feb 2014 08:59:57 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Danny Boyle]]></category>
		<category><![CDATA[Day Z]]></category>
		<category><![CDATA[Massive Chalice]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Neal Stephenson]]></category>
		<category><![CDATA[Pretension +1]]></category>
		<category><![CDATA[Sleep is Death]]></category>
		<category><![CDATA[Sunshine]]></category>
		<category><![CDATA[The Diamond Age]]></category>
		<category><![CDATA[Ultima Online]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=49284</guid>

					<description><![CDATA[<p>There’s no conversation more boring than the one that hashes out what’s wrong with massively multiplayer online games. Everybody has an opinion, based mostly on having played one or two or a shit-ton. I tend to take these game design critiques with a dump truck of salt. Gamers only know what they want. And often that desire is what makes the game fun. Designers, on the other hand, I am terribly interested in how they think they can save the MMO. Back in 2007, I went to a conference for independent MMO designers. I was somewhat amazed to meet a</p>
<p>The post <a href="https://unwinnable.com/2014/02/28/two-weird-ideas-for-mmos/">Two Weird Ideas for MMOs</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
			</item>
		<item>
		<title>Gaming In The Raw: Dragon Nest</title>
		<link>https://unwinnable.com/2011/06/27/gaming-in-the-raw-dragon-nest/</link>
					<comments>https://unwinnable.com/2011/06/27/gaming-in-the-raw-dragon-nest/#comments</comments>
		
		<dc:creator><![CDATA[Richie Procopio]]></dc:creator>
		<pubDate>Mon, 27 Jun 2011 04:02:11 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Dragon Nest]]></category>
		<category><![CDATA[Gaming in the Raw]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Richie Procopio]]></category>
		<category><![CDATA[Vindictus]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=13886</guid>

					<description><![CDATA[<p>Gaming In The Raw returns with a look at Eydentity Games' Dragon Nest.</p>
<p>The post <a href="https://unwinnable.com/2011/06/27/gaming-in-the-raw-dragon-nest/">Gaming In The Raw: Dragon Nest</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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