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	<title>Gorogoa Archives - Unwinnable</title>
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		<title>Ideology Speaks Through Architecture: Exploring Inside and Gorogoa</title>
		<link>https://unwinnable.com/2023/06/14/ideology-speaks-through-architecture-exploring-inside-and-gorogoa/</link>
		
		<dc:creator><![CDATA[Hayes Geldmacher]]></dc:creator>
		<pubDate>Wed, 14 Jun 2023 14:00:14 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA["the design of a cosmic acrostic"]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[Gorogoa]]></category>
		<category><![CDATA[Heterotopias]]></category>
		<category><![CDATA[Inside]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=91724</guid>

					<description><![CDATA[<p>Whereas <em>Inside</em> demonstrates the depths of oppressive architectural language, <em>Gorogoa</em> does the opposite by elevating space beyond the physical into the cosmic. </p>
<p>The post <a href="https://unwinnable.com/2023/06/14/ideology-speaks-through-architecture-exploring-inside-and-gorogoa/">Ideology Speaks Through Architecture: Exploring Inside and Gorogoa</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
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		<title>Gorogoa and the Power of the Frame</title>
		<link>https://unwinnable.com/2018/07/02/unwinnable_monthly_gorogoa_104/</link>
		
		<dc:creator><![CDATA[Rachel Watts]]></dc:creator>
		<pubDate>Mon, 02 Jul 2018 19:20:29 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Excerpt]]></category>
		<category><![CDATA[Feature]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[film theory]]></category>
		<category><![CDATA[Gorogoa]]></category>
		<category><![CDATA[Rachel Watts]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=69551</guid>

					<description><![CDATA[<p>An exploration into how the beautifully crafted puzzle game <em>Gorogoa</em> uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.</p>
<p>The post <a href="https://unwinnable.com/2018/07/02/unwinnable_monthly_gorogoa_104/">Gorogoa and the Power of the Frame</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
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		<title>Unwinnable Monthly &#8211; June 2018</title>
		<link>https://unwinnable.com/2018/06/18/unwinnable-monthly-june-2018/</link>
		
		<dc:creator><![CDATA[Stu Horvath]]></dc:creator>
		<pubDate>Mon, 18 Jun 2018 20:38:06 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Letter from the Editor]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Blackwell Legacy]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[Gorogoa]]></category>
		<category><![CDATA[Mothergunship]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=69411</guid>

					<description><![CDATA[<p>The June issue of Unwinnable Monthly brings you features on <em>Gorogoa</em>, the <em>Blackwell</em> games, the SNES port of <em>Doom</em> and much more!</p>
<p>The post <a href="https://unwinnable.com/2018/06/18/unwinnable-monthly-june-2018/">Unwinnable Monthly &#8211; June 2018</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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