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Tag: VR

An in-game screenshot from Alien Rogue Incursion, most of the image is black except the center with a flashlight on a hand, some shotgun shells, and a computer module, as the hand considers which to manipulate

Alien: Rogue Incursion Makes Carrying Things Exciting?!

By Elijah Beahm • April 24th, 2025

It’s on you to play things smart.

Collision Detection
A medieval castle hallway.

The Role-Playing Television Future of Tomorrow, Yesterday

By Ben Sailer • August 12th, 2021

VR, the hard way. The really hard way.

Gingy's Corner

Tokyo Chronos: Visual Novel in Virtual Reality

By Gingy Gibson • June 7th, 2019

A title that does more to sell the software it runs on then the product itself.

There is Nothing Virtual About VR

By David Shimomura • February 6th, 2017

“The issue with “virtual reality” as a term isn’t the virtual part, it’s the reality part.”

Are Games Really Better With Friends?

By Matt Sayer • December 13th, 2016

Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

The Future of Fairy Tales

By Matt Sayer • March 22nd, 2016

The latest motion-capture technology could completely change the way parents interact with their kids.

Digital Arachnophobia

By David Shimomura • March 7th, 2016

What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?

Virtual Reality In Perspective

By Matt Sayer • March 1st, 2016

VR with be in the hands of the masses in just a few months. Matt has a new perspective on the infamous price tags.

Revving the Engine: Emmerholt

By Stu Horvath • February 17th, 2016

Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.

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