Letter from the Editor Unwinnable Monthly – July 2023 By David Shimomura • July 17th, 2023 Let’s get crazy.
Letter from the Editor Unwinnable Monthly – June 2023 By David Shimomura • June 20th, 2023 Come as you are.
Letter from the Editor Unwinnable Monthly – April 2023 By David Shimomura • April 18th, 2023 New look, same writers!
Letter from the Editor Unwinnable Monthly – March 2023 By David Shimomura • March 16th, 2023 Another brick thrown against the wall.
Letter from the Editor Unwinnable Monthly – February 2023 By David Shimomura • February 17th, 2023 Statistically, no one can spell February correctly on the first try.
Letter from the Editor Unwinnable Monthly – January 2023 By David Shimomura • January 19th, 2023 Welcome to 2023!
Letter from the Editor Unwinnable Monthly – April 1872 By David Shimomura • April 15th, 2022 A trip down memory lane for this special milestone!
Letter from the Editor Unwinnable Monthly – January 2022 By David Shimomura • January 18th, 2022 It’s time for our January issue! We’ve got new friends for you!
Letter from the Editor Unwinnable Monthly – December 2021 By David Shimomura • December 16th, 2021 It’s the last Month(ly) of the Year!
Letter from the Editor Unwinnable Monthly – July 2021 By David Shimomura • July 15th, 2021 It’s getting hot in here. In the July issue and on Earth.
No Accounting for Taste Lost in Space, Out of Time By Adam Boffa • March 19th, 2020 In Outer Wilds, the clock is always ticking.
No Accounting for Taste Socialism in One Solar System By Adam Boffa • February 3rd, 2020 The Outer Worlds knows exactly what’s wrong with capitalism. So why doesn’t it talk about what might come next?
Feature Excerpt Undercurrent: Sea of Solitude’s Monsters Undermine a Mental Health Journey By Caitlin Galiz-Rowe • December 20th, 2019 The protagonist’s inner demons seem to get the least screen time for a game about monsters.
Feature Excerpt The Art of LARP By Sharang Biswas • December 20th, 2019 LARPing is as much about community and art as it is about roleplaying.
Rookie of the Year Remember. Every. Moment. By Matt Marrone • November 1st, 2019 Matt shares a story of R.E.M.’s Monster and parenting on the album’s 25th anniversary.
Documentary Sunday Shirkers By Megan Condis • July 8th, 2019 The story behind Shirkers is one of a doomed project and a bizarre cruelty.
Collision Detection When Amazon Gamifies Hell, Who’s Gaming Who? By Ben Sailer • July 3rd, 2019 Videogames placed in Amazon warehouses are allegedly intended to boost employee morale. However, reality may be less altruistic than the company’s PR spin.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.
Feature Excerpt Friday Nights in the Hostile Environment By Rob Haines • January 28th, 2019 British developer PanicBarn’s Not Tonight offers a Brexit-flavored critique of the past ten years of the hostile environment.
Backlog What Was the Question? And Why Do You Ask? By Gavin Craig • January 15th, 2019 The most complicated question in Mass Effect: do geth units have souls?
This Mortal Coyle The Encarta MindMaze Witch By Deirdre Coyle • November 21st, 2018 Hidden in Microsoft Encarta ’95 lies one of the foundational goths of Deirdre’s childhood.
Collision Detection Rigged Games By Ben Sailer • November 14th, 2018 If politicians treat electioneering like a tactical war game that was built to be hacked, Gerrymander lays their tactics bare with adorably dystopian puzzles.
Feature Suspended, Mid-air By Davis Cox • September 21st, 2018 The fervor that fueled indie success after success on Kickstarter in the early 2010s has fizzled. Now, all that’s left are the dissatisfied, both fans and creators alike.
Rookie of the Year Cheap Wine By Matt Marrone • September 14th, 2018 A hootenanny revival becomes a gothic short story after a song about booze and memories best forgotten.
This Mortal Coyle Wayward Manor By Deirdre Coyle • September 13th, 2018 Both Deirdre and the titular sentient house in Wayward Manor just want to be left alone.
Backlog Culture is Not Canon By Gavin Craig • September 12th, 2018 Star Wars is a case study in how canon can grip a culture, and what happens when fandom turns toxic.
Another Look The Grandeur of Overwatch League’s Grand Finals By Yussef Cole • September 11th, 2018 An arena’s gravitas and a bit of Blizzard showmanship make OWL feel like a real sporting event
No Accounting for Taste Studio Ghibli and the Climate Crisis By Adam Boffa • September 10th, 2018 A pair of ‘90s Ghibli films reveal the depths of our environmental problem but refuse to give up hope.
Here's the Thing Cut Hasbro Some Slack By Rob Rich • September 6th, 2018 So many toy collectors complain about how “cheap” Transformers toys have become, and blame it on Hasbro’s (and Takara’s) laziness. Rob thinks that’s bullshit.
Documentary Sunday The Rachel Divide By Megan Condis • August 31st, 2018 In the wake of current events, we might ask why Netflix thought that pulling Rachel Dolezal back into the spotlight was a good idea at all.
Collision Detection Whether its NFL or RPG, A Party Trumps Its Players By Ben Sailer • August 30th, 2018 How communities and players lose sight of the people behind their beloved teams.
Feature Excerpt Climbing the Virtual Mountain By Rowan Evans • August 23rd, 2018 When rendered in videogames, a mountain becomes more than an obstacle. They’re living sites, where introspection, healing and learning take place.
Feature Excerpt Never Alone Again (Digitally) By Gavin Craig and David Wolinsky • August 20th, 2018 Meditations and musings on the lack of solitary videogame experiences, and what that might mean.
Feature Excerpt Remembering Doom on SNES By Ben Sailer • July 12th, 2018 Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.
Documentary Sunday Instrumental Intimacies: An Interview with Dr. Melissa Littlefield By Megan Condis • July 3rd, 2018 Melissa Littlefield, the author of Instrumental Intimacies: EEG Wearables and Neuroscientific Control, talks with Megan Condis about fashion technologies that can read our minds.
Letter from the Editor Unwinnable Monthly – September 2017 By Stu Horvath • September 15th, 2017 Our September issue is here and it is bursting with goodness. Stu gives you the nickle tour.
Rookie of the Year Folk Yea, Twitter! By Matt Marrone • September 6th, 2017 The Rookie of the Year has the time of his life pestering performers at the Newport Folk Festival on Twitter.
Revving the Engine: Thunderbird By Stu Horvath • September 19th, 2016 Despite the looming deadlines, Tony Davidson of Innervision Games, maker of Thunderbird, was kind enough to discuss the game with Stu.
Haters Gonna Hate By Amanda Hudgins • September 1st, 2016 What is a hater anymore? What is an alpha hater? How does Ke$ha factor into it?
Werewolves These Days By Michael Edwards • August 23rd, 2016 From Lon Chaney to furry fiends knocking back cold ones, we’re talking all things werewolves.