The Kremer Museum By Stu Horvath • July 31st, 2019 Over the course of human history, the problem with paintings is that you have to go see them. With The Kremer Museum, a virtual reality art collection, that’s been changing.
Revving the Engine Jupiter & Mars By Stu Horvath • June 28th, 2019 James Mielke guides us through the post-human neon ocean of Jupiter & Mars.
Revving the Engine Hyper Jam By Stu Horvath • June 4th, 2019 Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.
Revving the Engine The Path of Calydra By Stu Horvath • May 8th, 2019 Unwinnable chats with Marcio Vivas, owner and founder of FinalBoss, about the forthcoming kid adventure game The Path of Calydra.
Revving the Engine Paradise Lost By Stu Horvath • March 20th, 2019 Unwinnable talks to PolyAmorous Games about their forthcoming game Paradise Lost, a post-apocalyptic game about grief.
Revving the Engine Someday You’ll Return By Stu Horvath • March 11th, 2019 There is something lurking in the forests of the Czech Republic…
Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Revving the Engine Raji: An Ancient Epic By Stu Horvath • January 29th, 2019 Unwinnable chats with the team behind Raji: An Ancient Epic, an action adventure game that draws from Indian and Balinese mythology.
The Chest By Stu Horvath • December 14th, 2018 Unwinnable chats with Ferenc Vincze about his animated film The Chest, made using Unreal Engine 4.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.
Revving the Engine Research and Destroy By Stu Horvath • May 9th, 2018 Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
Revving the Engine Sky Noon By Stu Horvath • March 15th, 2018 We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.
Revving the Engine The Siege and the Sandfox By Stu Horvath • January 26th, 2018 We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.
Revving the Engine – Albino Lullaby By Stu Horvath • August 28th, 2017 Albino Lullaby is a psychedelic horror trip: over the city and down the hole to grandmother’s house we go…
Revving the Engine: Ashen By Stu Horvath • December 27th, 2016 Stu talks to Derek Bradley about Aurora44’s melancholy and dangerous exploration game Ashen. Sponsored by Unreal.
Revving the Engine: The Long Journey Home By Stu Horvath • August 4th, 2016 Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Revving the Engine: Emmerholt By Stu Horvath • February 17th, 2016 Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.
Revving the Engine: 404Sight By Stu Horvath • December 18th, 2015 Stu interviews Tina Kalinger, producer of sandbox runner/internet service provider fighter 404Sight. Part of a series of profiles sponsored by Epic.
Revving the Engine: Planet Alpha 31 By Stu Horvath • November 19th, 2015 Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.
Revving the Engine: Adrift By Stu Horvath • November 12th, 2015 Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.
Revving the Engine: Outlaws By Stu Horvath • September 10th, 2015 “I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.
Revving the Engine: The Artful Escape of Francis Vendetti By Stu Horvath • July 27th, 2015 Stu interviews Johnny Galvatron, musician, novelist, and lead designer behind the upcoming The Artful Escape of Francis Vendetti. Part of a series of profiles sponsored by Epic.
Revving the Engine: Dead Static Drive By Stu Horvath • June 29th, 2015 Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.