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	<title>Survival Horror Archives - Unwinnable</title>
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		<title>Limited Inventory and Staggered Saves</title>
		<link>https://unwinnable.com/2022/12/05/limited-inventory-and-staggered-saves/</link>
					<comments>https://unwinnable.com/2022/12/05/limited-inventory-and-staggered-saves/#comments</comments>
		
		<dc:creator><![CDATA[Emma Kostopolus]]></dc:creator>
		<pubDate>Mon, 05 Dec 2022 05:03:01 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Here Be Monsters]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Silent Hill]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=89299</guid>

					<description><![CDATA[<p>The rhetoric of classic survival horror.</p>
<p>The post <a href="https://unwinnable.com/2022/12/05/limited-inventory-and-staggered-saves/">Limited Inventory and Staggered Saves</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>When Escaping Beats Confronting</title>
		<link>https://unwinnable.com/2017/02/09/when-escaping-beats-confronting/</link>
		
		<dc:creator><![CDATA[Matthew Byrd]]></dc:creator>
		<pubDate>Thu, 09 Feb 2017 15:29:13 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Boss Fights]]></category>
		<category><![CDATA[Resident Evil 7]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<category><![CDATA[Texas Chainsaw Massacre]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=62232</guid>

					<description><![CDATA[<p>"When <em>Resident Evil 7</em> is at its best, it isn't asking you to fight. It's asking you to escape."</p>
<p>The post <a href="https://unwinnable.com/2017/02/09/when-escaping-beats-confronting/">When Escaping Beats Confronting</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>The Cinematography of Horror Games</title>
		<link>https://unwinnable.com/2016/11/17/the-cinematography-of-horror-games/</link>
		
		<dc:creator><![CDATA[Matthew Byrd]]></dc:creator>
		<pubDate>Thu, 17 Nov 2016 05:00:30 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Horror]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Camera]]></category>
		<category><![CDATA[Camera Angles]]></category>
		<category><![CDATA[Cinematography]]></category>
		<category><![CDATA[Eternal Darkness]]></category>
		<category><![CDATA[Resident Evil]]></category>
		<category><![CDATA[Survival Horror]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=60323</guid>

					<description><![CDATA[<p>"The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography."</p>
<p>The post <a href="https://unwinnable.com/2016/11/17/the-cinematography-of-horror-games/">The Cinematography of Horror Games</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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