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	<title>rockstar Archives - Unwinnable</title>
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		<title>We Need To Change the Relationship Between Developers and the Press</title>
		<link>https://unwinnable.com/2018/11/12/we-need-to-change-the-relationship-between-developers-and-the-press/</link>
		
		<dc:creator><![CDATA[Malindy Hetfeld]]></dc:creator>
		<pubDate>Mon, 12 Nov 2018 17:00:32 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Harold Goldberg]]></category>
		<category><![CDATA[Meta]]></category>
		<category><![CDATA[Red Dead Redemption 2]]></category>
		<category><![CDATA[rockstar]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=71588</guid>

					<description><![CDATA[<p>Too often games media reward this attitude due to the large divide in opinion. We can’t and shouldn’t have the same opinions of the product.</p>
<p>The post <a href="https://unwinnable.com/2018/11/12/we-need-to-change-the-relationship-between-developers-and-the-press/">We Need To Change the Relationship Between Developers and the Press</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
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		<title>My Eighty Percent Problem</title>
		<link>https://unwinnable.com/2017/02/09/my-eighty-percent-problem/</link>
		
		<dc:creator><![CDATA[Sam Desatoff]]></dc:creator>
		<pubDate>Thu, 09 Feb 2017 15:37:25 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[completion]]></category>
		<category><![CDATA[Endings]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[rockstar]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=62201</guid>

					<description><![CDATA[<p>"If I stopped playing, if I refused to pick up the controller, John would stay safe, forever in digital limbo where bullets are ineffective."</p>
<p>The post <a href="https://unwinnable.com/2017/02/09/my-eighty-percent-problem/">My Eighty Percent Problem</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Deconstructing Johnny</title>
		<link>https://unwinnable.com/2013/10/25/deconstructing-johnny/</link>
		
		<dc:creator><![CDATA[Kris Ligman]]></dc:creator>
		<pubDate>Fri, 25 Oct 2013 05:54:50 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Duke Nukem Forever]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[Johnny Gat]]></category>
		<category><![CDATA[rockstar]]></category>
		<category><![CDATA[Saint’s Row]]></category>
		<category><![CDATA[Volition]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=47620</guid>

					<description><![CDATA[<p>&#8220;Johnny, did you want to say something?&#8221; That&#8217;s gone and done it. Saints Row 2 has violated the One Steve Limit, and at the worst possible time. On the radio, a chipper woman is speaking on behalf of her overmedicated son on the effects of a new prescription pharmaceutical. In the back seat of my convertible, Johnny &#8211; that is, Johnny Gat &#8211; is bleeding out all over the leather, mumbling slurred promises to a dead girlfriend. [pullquote]Whatever Johnny Gat – or his less lovable brethren Michael, Trevor, Franklin and Duke – might have to say now, it’s lost on</p>
<p>The post <a href="https://unwinnable.com/2013/10/25/deconstructing-johnny/">Deconstructing Johnny</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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