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We Need To Change the Relationship Between Developers and the Press

By Malindy Hetfeld • November 12th, 2018

Too often games media reward this attitude due to the large divide in opinion. We can’t and shouldn’t have the same opinions of the product.

My Eighty Percent Problem

By Sam Desatoff • February 9th, 2017

“If I stopped playing, if I refused to pick up the controller, John would stay safe, forever in digital limbo where bullets are ineffective.”

Deconstructing Johnny

By Kris Ligman • October 25th, 2013

“Johnny, did you want to say something?” That’s gone and done it. Saints Row 2 has violated the One Steve Limit, and at the worst possible time. On the radio, a chipper woman is speaking on behalf of her overmedicated son on the effects of a new prescription pharmaceutical. In the back seat of my convertible, Johnny – that is, Johnny Gat – is bleeding out all over the leather, mumbling slurred promises to a dead girlfriend.

So Far Away

By Tanner Higgin • November 6th, 2012

Tanner Higgin explores Red Dead Redemption and the significance of the game’s historical and cultural roots.

The Burnt Offering

Our Turf

By Stu Horvath • August 27th, 2012

Stu Horvath waxes nostalgic over the lost cultural grit of New York City.

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