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Tag: Red Dead Redemption 2

Open World
A screenshot from Red Dead Redemption 2, where Arthur in his trademark black hat is firing a rifle in the distance while a lone lamp hangs overhead

Two Deaths

By Edward Smith • January 9th, 2023

What I see I guess in all this are microcosmic pictures, metaphors, illustrations of how goddamn unknowable everything seems nowadays.

Casting Deep Meteo
A close-up of Arthur Morgan, the protagonist of the videogame Red Dead Redemption 2. He is a brunette white man with a five o'clock shadow. He wears a chambray shirt with suspenders and a black Stetson hat with brown braided leather trim.

No Free Will on the Range

By Levi Rubeck • April 6th, 2022

Red Dead Redemption 2 is not a buffet but a meal of many courses, each slicing away a little more denial from the last, to keep the saliva flowing.

This Mortal Coyle
A burning, post-apocalyptic landscape.

The Ultimate Apocalypse Team

By Deirdre Coyle • November 4th, 2021

Hunters/Gatherers/MacGyver-ers Assemble!

This Mortal Coyle
Arthur Morgan drinks with Lenny at a bar.

Drinking With Arthur Morgan

By Deirdre Coyle • March 12th, 2021

One more couldn’t hurt, right?

Forms in Light
An outpost in Red Dead Redemption 2

Wealth and Poverty

By Justin Reeve • March 5th, 2021

A tale of haves and have nots on the frontier.

Wrestling Giants: Morality and Player/Character Relationships in Red Dead Redemption 2

By Gerry Hart • June 25th, 2020

The plot carries Arthur Morgan’s body along, but the player’s control his psyche.

The Heavy Pour

Into the Mystic

By Sara Clemens • June 10th, 2019

If you’re one of the rare few terrified by horses, they’re pretty easy to avoid. Unless you play videogames.

Checkpoint

Armadillo Burning

By Corey Milne • March 10th, 2019

You can’t go back. Not even in Red Dead Redemption 2.

Find Your Sheet Cake

By David Shimomura • December 11th, 2018

Red Dead Redemption 2 asks too much.

Another Look

Writing About Games: Learning to Love the Compromise

By Yussef Cole • December 6th, 2018

There is only so much compartmentalization you can do in separating a game from its production process and the worldview it espouses before you, as a writer, become morally compromised.

Unwinnable Monthly – November 2018

By Stu Horvath • November 15th, 2018

The new issue of Unwinnable Monthly is out! Read about inclusive cyberpunk, a history of Flash games and much, much more!

We Need To Change the Relationship Between Developers and the Press

By Malindy Hetfeld • November 12th, 2018

Too often games media reward this attitude due to the large divide in opinion. We can’t and shouldn’t have the same opinions of the product.

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