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	<title>Portal Archives - Unwinnable</title>
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		<title>Weaving the Bountiful Threads of Being</title>
		<link>https://unwinnable.com/2024/03/14/weaving-the-bountiful-threads-of-being/</link>
		
		<dc:creator><![CDATA[Justin Reeve]]></dc:creator>
		<pubDate>Thu, 14 Mar 2024 04:03:54 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Forms in Light]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Cyberpunk 2077]]></category>
		<category><![CDATA[materialism]]></category>
		<category><![CDATA[Portal]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=94989</guid>

					<description><![CDATA[<p>At what point does a bucket of bolts begin being a person? Does it ever?</p>
<p>The post <a href="https://unwinnable.com/2024/03/14/weaving-the-bountiful-threads-of-being/">Weaving the Bountiful Threads of Being</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Firewatch, Portal And The Problem With Videogame Movies</title>
		<link>https://unwinnable.com/2016/10/03/firewatch-portal-and-the-problem-with-video-game-movies/</link>
		
		<dc:creator><![CDATA[AJ Moser]]></dc:creator>
		<pubDate>Mon, 03 Oct 2016 16:27:24 +0000</pubDate>
				<category><![CDATA[Movies]]></category>
		<category><![CDATA[Assassin's Creed]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Warcraft]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=59930</guid>

					<description><![CDATA[<p>There will always be problems when translating a story from an interactive medium to a non-interactive one.</p>
<p>The post <a href="https://unwinnable.com/2016/10/03/firewatch-portal-and-the-problem-with-video-game-movies/">Firewatch, Portal And The Problem With Videogame Movies</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
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		<title>Creating a Playground of Wonder</title>
		<link>https://unwinnable.com/2013/11/12/scale/</link>
		
		<dc:creator><![CDATA[Dennis Scimeca]]></dc:creator>
		<pubDate>Tue, 12 Nov 2013 08:57:58 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Mario 64]]></category>
		<category><![CDATA[Pendleton Ward]]></category>
		<category><![CDATA[Physics Games]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Puzzle Games]]></category>
		<category><![CDATA[Scale]]></category>
		<category><![CDATA[Shadow Physics]]></category>
		<category><![CDATA[Steve Swink]]></category>
		<category><![CDATA[Tony Hawk]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=47936</guid>

					<description><![CDATA[<p>Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation. Scale is a puzzle game that allows players to scale objects up or down within the constraints of conservation of mass. If a puzzle’s solution requires walking through a hole in the wall and the hole is too small, for</p>
<p>The post <a href="https://unwinnable.com/2013/11/12/scale/">Creating a Playground of Wonder</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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