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Tag: Portal

Forms in Light
The Portal villain GLaDOS, a giant black and white robotic arm, hangs from the ceiling awaiting a final fight with the player.

Weaving the Bountiful Threads of Being

By Justin Reeve • March 14th, 2024

At what point does a bucket of bolts begin being a person? Does it ever?

Firewatch, Portal And The Problem With Videogame Movies

By AJ Moser • October 3rd, 2016

There will always be problems when translating a story from an interactive medium to a non-interactive one.

Creating a Playground of Wonder

By Dennis Scimeca • November 12th, 2013

Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.

Fast Travel

By Stu Horvath • March 22nd, 2013

The journey is not the destination.

A Good Start

By Gus Mastrapa • January 25th, 2013

We often want games to hit the ground running, but Gus Mastrapa makes a case for the ones that dare to make us stop to smell the roses.

Rookie of the Year: I Am a Deadbeat Gamer

By Matt Marrone • October 1st, 2012

The Rookie of the Year has been playing a lot of videogames. And not finishing them.

Mother’s Legacy: Engendering AI in Videogames

By Cara Ellison • March 30th, 2012

Mother, why are you trying to kill us? Cara Ellison examines the foundations of fear for the female AI.

Rookie of the Year: This Was A Triumph

By Matt Marrone • July 5th, 2011

The Unwinnable Rookie of the Year, Matt Marrone, doesn’t care that the cake is a lie. He is an unabashed Portal fanboy now thanks to Valve’s Portal 1 and 2.

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