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	<title>photography Archives - Unwinnable</title>
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		<title>Modernism and Auto-Tune</title>
		<link>https://unwinnable.com/2020/03/20/modernism-and-auto-tune/</link>
		
		<dc:creator><![CDATA[Noah Springer]]></dc:creator>
		<pubDate>Fri, 20 Mar 2020 04:00:37 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Exploits]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[auto-tune]]></category>
		<category><![CDATA[cher]]></category>
		<category><![CDATA[photography]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=78343</guid>

					<description><![CDATA[<p>"I see auto-tune playing the same role in hip hop in the last two decades as photography played in art in the 19th and early 20th century."</p>
<p>The post <a href="https://unwinnable.com/2020/03/20/modernism-and-auto-tune/">Modernism and Auto-Tune</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>The Uncharted 4 Photo Mode is Pokemon Snap for the Next Generation</title>
		<link>https://unwinnable.com/2017/01/03/uncharted-4-photo-mode-pokemon-snap/</link>
		
		<dc:creator><![CDATA[Matt Sayer]]></dc:creator>
		<pubDate>Tue, 03 Jan 2017 16:14:02 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[photo mode]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[pokemon snap]]></category>
		<category><![CDATA[screenshots]]></category>
		<category><![CDATA[share]]></category>
		<category><![CDATA[Uncharted]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=61369</guid>

					<description><![CDATA[<p>Forget the shooting, looting, and pirate-bootying, <em>Uncharted 4</em> is a game made for happy snaps.</p>
<p>The post <a href="https://unwinnable.com/2017/01/03/uncharted-4-photo-mode-pokemon-snap/">The Uncharted 4 Photo Mode is Pokemon Snap for the Next Generation</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Nature Therapy Through Firewatch</title>
		<link>https://unwinnable.com/2016/02/18/nature-therapy-through-firewatch/</link>
		
		<dc:creator><![CDATA[Tim Mulkerin]]></dc:creator>
		<pubDate>Thu, 18 Feb 2016 17:00:30 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Ansel Adams]]></category>
		<category><![CDATA[Digital Photography]]></category>
		<category><![CDATA[Firewatch]]></category>
		<category><![CDATA[Game Art]]></category>
		<category><![CDATA[Nature]]></category>
		<category><![CDATA[Nature Photography]]></category>
		<category><![CDATA[photography]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=56834</guid>

					<description><![CDATA[<p>Resident photographer, Tim Mulkerin, draws inspiration from Ansel Adams' work while snapping photos on Firewatch.</p>
<p>The post <a href="https://unwinnable.com/2016/02/18/nature-therapy-through-firewatch/">Nature Therapy Through Firewatch</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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