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	<title>Persona 5 Archives - Unwinnable</title>
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		<title>Persona 5: Technology and The Body  –  Through The Looking Glass</title>
		<link>https://unwinnable.com/2023/02/27/persona-5-technology-and-the-body-through-the-looking-glass/</link>
					<comments>https://unwinnable.com/2023/02/27/persona-5-technology-and-the-body-through-the-looking-glass/#comments</comments>
		
		<dc:creator><![CDATA[Jenny Zheng]]></dc:creator>
		<pubDate>Mon, 27 Feb 2023 15:00:12 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Frederic Jameson]]></category>
		<category><![CDATA[Persona 5]]></category>
		<category><![CDATA[postmodernism]]></category>
		<category><![CDATA[rejecting propriety]]></category>
		<category><![CDATA[the mirror]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=90289</guid>

					<description><![CDATA[<p>We should reject the desire for firm rules, singular stories.</p>
<p>The post <a href="https://unwinnable.com/2023/02/27/persona-5-technology-and-the-body-through-the-looking-glass/">Persona 5: Technology and The Body  –  Through The Looking Glass</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
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		<title>Three Paths Towards Approaching Mental Illness in Videogames</title>
		<link>https://unwinnable.com/2023/01/06/three-paths-towards-approaching-mental-illness-in-videogames/</link>
		
		<dc:creator><![CDATA[Kurt Grunsky]]></dc:creator>
		<pubDate>Fri, 06 Jan 2023 15:00:29 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[celeste]]></category>
		<category><![CDATA[mental illness]]></category>
		<category><![CDATA[Persona 5]]></category>
		<category><![CDATA[Psychonauts]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=89697</guid>

					<description><![CDATA[<p>These games differ greatly in their approaches, but each provides its own alternative to the more common portrayals and could be said to focus more on the broader theme of “living with mental illness.”</p>
<p>The post <a href="https://unwinnable.com/2023/01/06/three-paths-towards-approaching-mental-illness-in-videogames/">Three Paths Towards Approaching Mental Illness in Videogames</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
]]></description>
		
		
		
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		<title>Aimless Protagonists and Complicated Friendships: Videogame Perspectives on Delinquency</title>
		<link>https://unwinnable.com/2021/02/10/aimless-protagonists-and-complicated-friendships-videogame-perspectives-on-delinquency/</link>
		
		<dc:creator><![CDATA[Don Everhart]]></dc:creator>
		<pubDate>Wed, 10 Feb 2021 05:43:19 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Mae Borowski]]></category>
		<category><![CDATA[Night in the Woods]]></category>
		<category><![CDATA[Persona 5]]></category>
		<category><![CDATA[Ringo Ishikawa]]></category>
		<category><![CDATA[The Friends of Ringo Ishikawa]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=82566</guid>

					<description><![CDATA[<p>Ringo Ishikawa and Mae Borowski portray different aspects of delinquency, while Persona 5 uses it only as it’s convenient for the plot and for game mechanics. Each game has a different perspective on relationships as a result.</p>
<p>The post <a href="https://unwinnable.com/2021/02/10/aimless-protagonists-and-complicated-friendships-videogame-perspectives-on-delinquency/">Aimless Protagonists and Complicated Friendships: Videogame Perspectives on Delinquency</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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