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Tag: Open World Games

Collision Detection

Open Worlds, Open Minds

By Ben Sailer • August 7th, 2020

While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Conformity in an Open World

By Jed Pressgrove • September 20th, 2017

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

Open World Overwhelming

By Sam Desatoff • January 26th, 2017

“Between my family, my job and a bucket full of other adult bullshit, there is precious little time to sit on the sofa and lose myself in a game.”

The Curse of the Collectibles

By Matt Sayer • October 18th, 2016

Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.

Super-Gat

By Holly Green • November 12th, 2015

“Saint’s Row IV far surpasses the competition, emerging as the best execution of what we understand a superhero to be.” Holly Green on the best superhero game.

Mad Max’s Split Ambitions

By James Murff • September 28th, 2015

“Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.

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