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Tag: Metroid

Hyperfixations
Samus, a space explorer in a high-tech space suit, aims her arm cannon offscreen.

On the Death of Samus Aran

By Julie Muncy • December 2nd, 2021

For Samus, her body is her central locus of meaning, the way both in which the world interprets her and in which she, so far as we can tell, interprets herself.

The Growth and Adaptation of Samuslikes

By Don Everhart • May 26th, 2020

Samus Aran, videogames’ own Strong Sci-Fi Female Protagonist, echoes through the medium just like the design of Super Metroid.

The Platforming Genre That Might Have Been

By Jeremy Signor • September 19th, 2019

We all know how the Metroidvania became the standard for so much of the platforming genre. But what it there was another possibility?

Chasm Emerges from the Depths

By Levi Rubeck • August 7th, 2018

Chasm ticks all the boxes, but at the same time suffers from its own success. I want it to be just a little bit more.

How to Make Me Snap in Metroid Prime Federation Force

By Jose Cardoso • December 2nd, 2016

Nintendo fails to include effective team communication in it’s latest multiplayer offering.

Food Issue – Thoughts Recap Part 3 of 3

By Corey Milne, Adam Boffa, Mitchell Bowman and Richard Clark • June 6th, 2016

It’s time to explore, rock the hell out, chomp down a raw steak, then take a much needed break at a checkpoint.

The Burnt Offering

Interactive Thinger

By Stu Horvath • September 8th, 2014

Stu Horvath reflects on his life of games.

The Hitchhiker

By Michael Edwards • June 24th, 2013

What happens when Samus Aran teams up with Aliens‘ colonial marines? Michael Edwards has the story.

A Brief History of Storytelling in Videogames

By Bee Tee Dee • July 27th, 2010

Bee Tee Dee takes a hilarious look at storytelling (and the lack thereof) in videogames for his first Unwinnable comic strip.

Video Games - Comics - Sci-Fi - Pulp

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