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	<title>maslow&#039;s hierarchy of needs Archives - Unwinnable</title>
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		<title>Maslow’s Power Fantasy: Sometimes You Need A Win</title>
		<link>https://unwinnable.com/2026/04/10/maslows-power-fantasy-sometimes-you-need-a-win/</link>
		
		<dc:creator><![CDATA[Chris Revelle]]></dc:creator>
		<pubDate>Fri, 10 Apr 2026 14:00:21 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Chants of Sennar]]></category>
		<category><![CDATA[commie space paradise]]></category>
		<category><![CDATA[home ownership]]></category>
		<category><![CDATA[maslow's hierarchy of needs]]></category>
		<category><![CDATA[new leaf]]></category>
		<category><![CDATA[power fantasy]]></category>
		<category><![CDATA[Suzerain]]></category>
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					<description><![CDATA[<p>A power fantasy about creating peace and mutualism between communities.</p>
<p>The post <a href="https://unwinnable.com/2026/04/10/maslows-power-fantasy-sometimes-you-need-a-win/">Maslow’s Power Fantasy: Sometimes You Need A Win</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Life After Gaming</title>
		<link>https://unwinnable.com/2014/05/06/life-after-gaming/</link>
		
		<dc:creator><![CDATA[Ryan Rigney]]></dc:creator>
		<pubDate>Tue, 06 May 2014 06:42:24 +0000</pubDate>
				<category><![CDATA[Books]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Review]]></category>
		<category><![CDATA[atom zombie smasher]]></category>
		<category><![CDATA[flotilla]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[in play: tales of the gaming netherworld]]></category>
		<category><![CDATA[maslow's hierarchy of needs]]></category>
		<category><![CDATA[wow]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=50109</guid>

					<description><![CDATA[<p>I&#8217;ve never gotten really, literally addicted to a game, although at points in the past I&#8217;ve put myself on a path that could&#8217;ve led in that direction. The closest I ever got was with Guild Wars. I was probably 14. I&#8217;d heard stories about the fun times people had in MMO guilds and I wanted badly to be a part of something like it. The possibility of crafting some sort of alternate persona which would be &#8220;known&#8221; by others (potentially millions of others, in my imagination) seemed enticing. I could live a second life, I thought, trying on different personalities</p>
<p>The post <a href="https://unwinnable.com/2014/05/06/life-after-gaming/">Life After Gaming</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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