Tag: Kickstarter
![a cute little town with the words "Fantastic Factories" in banners dragged by zeppelins across the background](https://unwinnable.com/wp-content/uploads/2018/06/FantasticFactories.png)
Joseph Chen on the Minimalist Design of Fantastic Factories
“We gathered some of our favorite mechanics from our favorite games and made that our design goal,” Chen said when I asked about his inspirations. “We wanted to combine the engine building of Race for the Galaxy, the dice manipulation of Alien Frontiers, and the simultaneous action selection of 7 Wonders.”
![Kodama: The Tree Spirits cover art with some soft creatures with long arms and happy faces peering around trees.](https://unwinnable.com/wp-content/uploads/2017/08/KokomaandtheTreeSpirits.png)
Kodama: The Tree Spirits Puts Nature Before Rules
Kodama: The Tree Spirits is a game about growing trees. In nature, trees to not follow a blueprint or a predetermined path; they grow how they please, their branches forming a unique natural fingerprint. Like snowflakes or people, no two are exactly alike, which makes building a board game about growing trees tricky. Games have structure and rules, a literal book that tells you how to play. Nature and games are seemingly at odds, but Kodama manages to pull off a well-balanced game about growing trees while capturing the free-form, aimless beauty of nature. In Kodama, players aim to please the titular
![A hovercar pushing out into an open blue futuristic city, peaking out from under a beige overhang.](https://unwinnable.com/wp-content/uploads/2017/05/antigravitator.png)
Antigraviator Doesn’t Give A Damn About Realism
Antigravitor, an upcoming futuristic racing title, has no qualms about tossing realism out of the proverbial window; most of the time I’m just careening through the race tracks, the hoverbike whizzing by so quickly that the lights trails in the course make me feel like I’m inside a long-exposure shot.