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	<title>Half-Life Archives - Unwinnable</title>
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		<title>Gone Gnome</title>
		<link>https://unwinnable.com/2016/11/11/gone-gnome/</link>
		
		<dc:creator><![CDATA[Simon Best]]></dc:creator>
		<pubDate>Fri, 11 Nov 2016 05:00:50 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Toys]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Acheivements]]></category>
		<category><![CDATA[Gnome]]></category>
		<category><![CDATA[Half Life 2: Episode 2]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Love]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=60088</guid>

					<description><![CDATA[<p>I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.</p>
<p>The post <a href="https://unwinnable.com/2016/11/11/gone-gnome/">Gone Gnome</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Love Issue &#8211; Theme Recap</title>
		<link>https://unwinnable.com/2016/11/11/love-issue-theme-recap/</link>
		
		<dc:creator><![CDATA[Team Unwinnable]]></dc:creator>
		<pubDate>Fri, 11 Nov 2016 05:00:22 +0000</pubDate>
				<category><![CDATA[Ad Free]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Movies]]></category>
		<category><![CDATA[Unwinnable Monthly]]></category>
		<category><![CDATA[Atari]]></category>
		<category><![CDATA[Earthbound]]></category>
		<category><![CDATA[Groundhog Day]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[Love]]></category>
		<category><![CDATA[Swiss Army Man]]></category>
		<category><![CDATA[Unwinnable]]></category>
		<category><![CDATA[Women]]></category>
		<category><![CDATA[X-Files]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=60236</guid>

					<description><![CDATA[<p>September was Unwinnable's month of love.</p>
<p>The post <a href="https://unwinnable.com/2016/11/11/love-issue-theme-recap/">Love Issue &#8211; Theme Recap</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>Lost Worlds: A.L.T.</title>
		<link>https://unwinnable.com/2013/10/24/lost-worlds-a-l-t/</link>
		
		<dc:creator><![CDATA[Liz Ryerson]]></dc:creator>
		<pubDate>Thu, 24 Oct 2013 07:29:31 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[DOOM]]></category>
		<category><![CDATA[DOOM II]]></category>
		<category><![CDATA[Half-Life]]></category>
		<category><![CDATA[id]]></category>
		<category><![CDATA[Mods]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=47598</guid>

					<description><![CDATA[<p>Somewhere lost in a subworld of a subworld, a strange little bastard child of a game exists called A.L.T., a Doom II mod released in 2012 by a group of Russian modders known as Clan [B0S]. A.L.T. begins with the peculiar sight of a bloodied Doom marine in front of a door, frozen in the middle of a dying animation. A whole 30 maps later it ends with the player coming back out the other side of that door as that marine and dying. But here, in our pre-awakened state, moving causes you to abruptly take damage, and turning around</p>
<p>The post <a href="https://unwinnable.com/2013/10/24/lost-worlds-a-l-t/">Lost Worlds: A.L.T.</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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