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Tag: GDC 2011

What the FRACT? Part 3

By Stu Horvath • March 31st, 2011

The conclusion of Unwinnable’s interview with indie developer Richard Flanagan about his IGF award-winning game FRACT.

What the FRACT? Part 2

By Stu Horvath • March 30th, 2011

Part 2 of Unwinnable’s interview with indie developer Richard Flanagan about his IGF award-winning game FRACT.

What the FRACT? Part 1

By Stu Horvath • March 29th, 2011

Unwinnable interviews indie developer Richard Flanagan about his IGF award-winning game FRACT.

Unlistenable Episode 5

By Team Unwinnable • March 21st, 2011

Beta episode 0.5 of Unwinnables official podcast: Unlistenable. Discussed this week: GDC, The Losers, Conan and more!

Slow Motion Shinobi

By Stu Horvath • March 10th, 2011

At GDC 2011, one of the most interesting games on display was a theatrical turn-based combat game called Ninja – play it in real life, not on a console!

Still in Love with GDC 2011

By Stu Horvath • March 10th, 2011

Stu Horvath picks the biggest stories of GDC 2011 for Complex and recaps The Failure Workshop for Digital Innovation Gazette.

Coffee Break 3/7/2011

By Stu Horvath • March 7th, 2011

Team Unwinnable scours the internet for entertaining links to help you get through the week.

GDC 2011: Outbreaks and Nightmares

By Stu Horvath • March 1st, 2011

Stu Horvath talks about Nina Fefferman’s Corrupted Blood Plague talk and Jayne Gackenbach’s Nightmares talk during the Serious Games Summit at GDC 2011.

Monday Moaning – The Not Very Grumpy GDC 2011 Edition

By Stu Horvath • February 28th, 2011

Stu Horvath can’t find much to be grumpy about on the Monday that kicks of GDC 2011 in San Francisco.

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