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	<title>Flower Archives - Unwinnable</title>
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	<description>Stories about Culture</description>
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		<title>Poems For Fingers</title>
		<link>https://unwinnable.com/2013/11/21/poems-for-fingers/</link>
		
		<dc:creator><![CDATA[Andy Robertson]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 10:57:16 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[The Last of Us]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=48197</guid>

					<description><![CDATA[<p>It’s strange but undeniable that for all the millions we’ve spent on creating and consuming videogames over the last 20 years, we lack any broad clarity on what they are or quite why they have won their space in the sun. Never before has so much been spent on something so little understood. Games don’t help themselves. Even beyond the perpetual violence and shooting galleries, videogames pursue a cycle of incrementally improving visual and mechanic prowess as if they were the next family hatchback. The waters are further muddied by an appetite to drape filmic direction and bookish storytelling over</p>
<p>The post <a href="https://unwinnable.com/2013/11/21/poems-for-fingers/">Poems For Fingers</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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		<title>E for Everyone</title>
		<link>https://unwinnable.com/2012/07/12/smithsonian-art-of-video-games/</link>
					<comments>https://unwinnable.com/2012/07/12/smithsonian-art-of-video-games/#comments</comments>
		
		<dc:creator><![CDATA[Richard Clark]]></dc:creator>
		<pubDate>Thu, 12 Jul 2012 04:00:30 +0000</pubDate>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[art of video games]]></category>
		<category><![CDATA[Flower]]></category>
		<category><![CDATA[Myst]]></category>
		<category><![CDATA[Pac-Man]]></category>
		<category><![CDATA[Pitfall]]></category>
		<category><![CDATA[Secret of Monkey Island]]></category>
		<category><![CDATA[smithsonian]]></category>
		<category><![CDATA[Super Mario Bros.]]></category>
		<guid isPermaLink="false">https://unwinnable.com/?p=33057</guid>

					<description><![CDATA[<p>Richard Clark learns about gaming inclusiveness at the Smithsonian's Art of Video Games exhibit.</p>
<p>The post <a href="https://unwinnable.com/2012/07/12/smithsonian-art-of-video-games/">E for Everyone</a> appeared first on <a href="https://unwinnable.com">Unwinnable</a>.</p>
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