Letter from the Editor Unwinnable Monthly – August 2022 By David Shimomura • August 19th, 2022 WARNING: Contains New Columnist!!!
Revving the Engine The Occupation: Mind Your Deadline By Ben Sailer • June 8th, 2021 A righteous mission. An edge of danger. A David and Goliath dynamic.
Revving the Engine Under the Hood By Ben Sailer • April 1st, 2021 The beauty of having a dream, and making it so, and then having thousands of others make their dreams within your dream.
Revving the Engine Enter the Void: Solar Ash By Sara Clemens • November 25th, 2020 Unwinnable chats with Alx Preston about the follow-up to Hyper Light Drifter.
Revving the Engine Robot Champions: Fight! For Your Life! By Stu Horvath • October 26th, 2020 We seldom have a clear view on how difficult it is to make videogames. Partly this is our own fault – most folks will always suspect that making games isn’t “work” the same way that digging ditches is.
Revving the Engine Project Witchstone: The World is Yours By Stu Horvath • September 30th, 2020 Has the day finally when a videogame that can rival the narrative freedom of a tabletop roleplaying game?
Revving the Engine No Straight Roads: Rock Will Never Die By Stu Horvath • September 1st, 2020 Unwinnable chats with co-founder Daim Dziauddin about Metronomik’s new, rockin’ adventure: No Straight Roads.
Revving the Engine A Long Walk in the Woods By Stu Horvath • August 14th, 2020 “I want people to leave my games feeling like they’ve been somewhere else.”
Revving the Engine Revoider: Chipping Away By Stu Horvath • July 13th, 2020 “We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”
Revving the Engine Endling: Extinction is Forever By Stu Horvath • June 10th, 2020 “It’s definitely not a Disney movie.”
Revving the Engine Omno: In Search of Awe By Stu Horvath • May 14th, 2020 Omno seemed to want to wander, to find adventure, to “be awed by the world around him.”
Revving the Engine A Juggler’s Tale: Pull the Strings By Stu Horvath • March 25th, 2020 “There is a traveling circus inside a puppet theater play inside a videogame – it’s always so hard to summarize this game in one short sentence.”
Revving the Engine Backbone: We’re All Animals By Stu Horvath • March 9th, 2020 What better way to examine the human condition than in a story about animals?
Revving the Engine Dead Static Drive: A Dark and Winding Road By Stu Horvath • February 5th, 2020 “I didn’t ever feel like I sought out horror so much as people brought it to me.”
The Kremer Museum By Stu Horvath • July 31st, 2019 Over the course of human history, the problem with paintings is that you have to go see them. With The Kremer Museum, a virtual reality art collection, that’s been changing.
Revving the Engine Jupiter & Mars By Stu Horvath • June 28th, 2019 James Mielke guides us through the post-human neon ocean of Jupiter & Mars.
Revving the Engine Hyper Jam By Stu Horvath • June 4th, 2019 Unwinnable talks to the folks behind the neon-soaked arena brawler Hyper Jam.
Revving the Engine The Path of Calydra By Stu Horvath • May 8th, 2019 Unwinnable chats with Marcio Vivas, owner and founder of FinalBoss, about the forthcoming kid adventure game The Path of Calydra.
Revving the Engine Paradise Lost By Stu Horvath • March 20th, 2019 Unwinnable talks to PolyAmorous Games about their forthcoming game Paradise Lost, a post-apocalyptic game about grief.
Revving the Engine Raji: An Ancient Epic By Stu Horvath • January 29th, 2019 Unwinnable chats with the team behind Raji: An Ancient Epic, an action adventure game that draws from Indian and Balinese mythology.
The Chest By Stu Horvath • December 14th, 2018 Unwinnable chats with Ferenc Vincze about his animated film The Chest, made using Unreal Engine 4.
Revving the Engine Ghost By Stu Horvath • October 30th, 2018 Unwinnable chats with Robert Wahby, lead project director of Sky Machine Studios, about their forthcoming game Ghost, a foray into stealth, Victoriana and revenge.
Revving the Engine Skye By Stu Horvath • October 24th, 2018 Unwinnable chats with Cian Roche of Puny Astronaut about their forthcoming game of relaxation and exploration, Skye.
Revving the Engine Deep Rock Galactic By Stu Horvath • August 28th, 2018 Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.
Revving the Engine Research and Destroy By Stu Horvath • May 9th, 2018 Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
Revving the Engine Sky Noon By Stu Horvath • March 15th, 2018 We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.
Revving the Engine The Siege and the Sandfox By Stu Horvath • January 26th, 2018 We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.
Revving the Engine SculptrVR By Stu Horvath • December 27th, 2017 Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.
Revving the Engine Rite of Ilk By Stu Horvath • November 29th, 2017 Unwinnable chats with Alanay Cekic of Turtleneck Studios about their upcoming cooperative adventure game, Rite of Ilk.
Revving the Engine – The SoulKeeper By Stu Horvath • October 20th, 2017 Who needs dice and paper? Step into the virtual reality world of The SoulKeeper, an epic fantasy RPG.
Revving the Engine – Everspace By Stu Horvath • September 27th, 2017 Unwinnable talks to the folks behind the roguelike space shooter Everspace. It’s full of stars! And asteroids! And countless other beautiful dangers.
Revving the Engine – Albino Lullaby By Stu Horvath • August 28th, 2017 Albino Lullaby is a psychedelic horror trip: over the city and down the hole to grandmother’s house we go…
Revving the Engine – Unfortunate Spacemen By Stu Horvath • August 9th, 2017 “Unfortunate Spacemen is basically The Thing, but in space and with your friends.”
Revving the Engine: All Walls Must Fall By Stu Horvath • June 29th, 2017 In order to save the future in All Walls Must Fall, you’ve got to travel through time, kill the baddies and go dancing.
Revving the Engine: Skylar and Plux By Stu Horvath • May 25th, 2017 The old school 3D platformer is making a comeback with Skylar & Plux: Adventure on Clover Island.
Revving the Engine – Xing: The Land Beyond By Stu Horvath • May 11th, 2017 Stu talks to Koriel Kruer about the spiritual mysteries of Xing: The Land Beyond.