Mind Palaces Architectural Intent By Maddi Chilton • September 6th, 2023 For a book that is nominally about the hubristic imaginings of a genius architect, Rose/House seems to have no actual interest in architecture.
Ideology Speaks Through Architecture: Exploring Inside and Gorogoa By Hayes Geldmacher • June 14th, 2023 Whereas Inside demonstrates the depths of oppressive architectural language, Gorogoa does the opposite by elevating space beyond the physical into the cosmic.
Forms in Light Architecture and Authority By Justin Reeve • May 31st, 2021 Somewhere, someone is still really mad it’s called the “Racoon Police Department.”
Forms in Light Bizarre Banality By Justin Reeve • January 12th, 2021 The house in Gone Home is WEIRD.
Best of 2020 The Best Architecture in Games in 2020 By Justin Reeve • December 30th, 2020 Justin gathers the best examples of architecture in videogames.
Forms in Light Billboard Architecture By Justin Reeve • August 13th, 2020 What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.
Forms in Light Beyond Blueprints By Justin Reeve • January 13th, 2020 Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.
Forms in Light Gotham’s Multiple Masks By Justin Reeve • December 9th, 2019 There are many different Gothams.
Forms in Light Living Architecture By Justin Reeve • September 6th, 2019 The architecture of Red Grave City comes alive in Devil May Cry 5.
Feature Excerpt Order and Chaos By Justin Reeve • June 24th, 2019 Behind Hitman 2‘s stark, modernist buildings lies a symbolic crusade to reclaim the architectural style.
The Architecture of a Generic Star Wars Planet By David Shimomura • July 17th, 2017 What makes a Star Wars building feel like a Star Wars building?
Architecture of the Infinite By William Chyr • September 24th, 2015 “As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”