Pocket Camp: An Exercise in Capitalist Banality By Khee Hoon Chan • December 7th, 2017 And if you’re a bourgeoisie Whale—what videogame companies call their biggest spenders who are willing to drop at least $100 per month on freemium games—well, you’ve exactly the corporate wet dream Nintendo wants to hook in.
Feature Excerpt The Successful Sidescroller By Aron Garst • December 6th, 2017 What makes a successful sidescroller? Aron Garst turns to the developers of Shovel Knight and Runbow to find out.
Feature Excerpt Industrial Waste is Good for You By Agustin Lopez • December 1st, 2017 Don’t worry about all that trash our society produces – we’re going to need it to survive the post-apocalypse.
What Happens Now Will Drive You Mad By Orrin Grey • November 15th, 2017 A running theme throughout Blade of the Immortal is the question of what, if anything, differentiates the good guys from the bad ones.
Another Look Cuphead and the Racist Spectre of Fleischer Animation By Yussef Cole • November 10th, 2017 I see a game that’s haunted by ghosts; the specter of black culture, appropriated first by the minstrel set then by the Fleischers, Disney and others.
Seeing Whilst Sleeping – An Excerpt from Unwinnable Monthly 94 By Rachel Watts • August 23rd, 2017 Sleep. Dream. Play.
The Gothiest Dad – An Excerpt from Unwinnable Monthly 94 By Deirdre Coyle • August 22nd, 2017 Dream Daddy’s goth dad gets (almost) everything right about goth.
Shelfworthy – An Excerpt from Unwinnable Monthly 91 By Davis Cox • May 24th, 2017 Sometimes, you just want to hold the thing in your hands…
Live at the LAN – An Excerpt from Unwinnable Monthly 90 By Ethan Gach • April 28th, 2017 Dave Sylvia hopes his RGB LAN party breathes new life into a dying form of play.
Bang&Blame: GDC 2017 in the Cross Hairs By David Wolinsky and Dee Majek • March 28th, 2017 David went to GDC for the 10th time. Dee’s never been.
The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89 By Max Covill • March 27th, 2017 Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.
The Prettiest Nightmare By Matt Sayer • February 17th, 2017 Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.
Keep Your Things in a Place Meant to Hide By David Wolinsky • November 8th, 2016 Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.
They Could be Monsters, For All You Know By Livia Llewellyn • October 25th, 2016 Scores of neighborhood children circle an object on their bikes in the late afternoon sun, chanting as they pelt it with rocks and sticks. When they scatter and dart past you, their grins seem impossibly thin and wide. Were those extra teeth?
HUD: Tension of Fandom By Andrea Ayres • July 21st, 2016 Time to dig real deep into the ever evolving world, and dangers, of fandoms.
Pokémon Go Succeeds Where it Counts By Harry Rabinowitz • July 13th, 2016 Despite freezes, crashes and server problems, Pokémon Go has been a massive success.
Call of Dewty: How We Eat Games By Andrea Ayres • June 7th, 2016 Andrea Ayres digs deep into how food and marketing direct our actions, and how we consume games.
Why All the Hate?: A History of Internet Trolls By Megan Condis • April 18th, 2016 Another day, another flood of trolls complaining online about videogames and hurling abuse at developers and fellow gamers who disagree with them.
My Inner Scales By Ario Elami • April 7th, 2016 “Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.
The Henchman’s Lament By C.T. Casberg • April 6th, 2016 “The reason I break my silence now and face certain doom is to make a simple plea: remember that henchmen are people too.” C.T. Casberg on being an NSA henchman
To Walk From Left to Right By Richard Clark • April 5th, 2016 “What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Fervescence: An Interview with Livia Llewellyn By Stu Horvath • February 26th, 2016 “Horror and erotica occupy the same dark edges of human existence.” Stu Horvath interviews erotic horror writer Livia Llewellyn.
Revving the Engine: Emmerholt By Stu Horvath • February 17th, 2016 Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.
HUD: Iowa Caucus, The Worst Roleplaying Game You’ll Ever Play By Andrea Ayres • January 29th, 2016 Turns out the Iowa Caucus is a lot like a Dungeons & Dragons campaign. A really bad campaign, but a campaign nonetheless. Andrea Ayres teaches us how to play.
Thumper Dev Talks Star Wars, Braid, and the Weirdness of Playing Games By Tim Mulkerin • January 6th, 2016 Rhythm violence is coming in the form of Thumper, and we’re not talking about the cartoon rabbit.
Revving the Engine: 404Sight By Stu Horvath • December 18th, 2015 Stu interviews Tina Kalinger, producer of sandbox runner/internet service provider fighter 404Sight. Part of a series of profiles sponsored by Epic.
The Good Dinosaur and Bill Nye’s Admirable Exercise in Futility By Tim Mulkerin • December 10th, 2015 Who would have thought that a movie about dinosaurs would parallel the old Ken Ham/Bill Nye dispute?
Interview with Alex Preston, the Creator of Hyper Light Drifter By Tim Mulkerin • December 2nd, 2015 Tim got to sit down with Hyper Light Drifter creator, Alex Preston.
Revving the Engine: Planet Alpha 31 By Stu Horvath • November 19th, 2015 Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.
You’re the Worst: The Show that’s Nearly as Good as its Theme Tune By Declan Taggart • November 18th, 2015 Slothrust are like some old creepy person with a knife, but the knife’s for the cake you didn’t see before and it tastes really good. You’re the Worst doesn’t have any cake but I don’t see a knife anywhere either.
Revving the Engine: Adrift By Stu Horvath • November 12th, 2015 Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.
Not Everything is For Me, and That’s Okay By Tim Mulkerin • November 11th, 2015 Does rage boil up inside you when you hear about yet another game being “remastered”? There’s a good reason for it, just take a deep breath.
A Collection of Apocalypses: An Interview with Paul Tremblay By Stu Horvath • November 5th, 2015 “When horror is done well, I love the sense of awe, of holy-shit-what-is-that…” Stu talks with horror writer Paul Tremblay on his influences, past and future.
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.
Letters from the Rapture By Reid McCarter and Jed Pressgrove • September 29th, 2015 “Do you think the failure to engage with Rapture as a work regarding spirituality is borne of fear? Or intellectual laziness?”
Thoughts on the Internet’s Teen Angst By David Wolinsky • August 27th, 2015 “‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.
A Season in Hell By Luke Pullen • July 30th, 2015 “Toronto is the Platonic ideal of a city”. Luke Pullen escapes the Toronto winter with transgression in The Elder Scrolls.
The Unseen – A Guide to Recent Lesser-Known Horror Films By Stu Horvath • February 10th, 2015 Stu Horvath recommends a comprehensive list of nearly 80 excellent horror movies you’ve never heard of.