In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.
While the game tries to tell us of heroes come and gone who made war by making peace, we can never do this. It’s good to kill a demon, an escapee from the underworld, a monster. They have no agency and thus we can never reason with them. We can only bring reason to them at the edge of axe.