The Road to Ruin By Rob Haines • March 11th, 2013 Rob Haines worries that always-online gaming is a road to a digital dark age.
Videogames Gave Me Judas Priest By Gus Mastrapa • March 8th, 2013 On discovering Rob Halford and the metal majesty of Judas Priest.
Living Again By Rob Haines • March 7th, 2013 Rob Haines contemplates the nature of fractured realities when confronted with the physical presence of one’s own repeated death.
The Knife Mod By Teddy Diefenbach • March 5th, 2013 Rad Dragon co-founder Teddy Diefenbach does a postmortem dissection of a fourth grade failure: his first attempt at game design.
Game On at the Metropolitan Museum of Art By Jill Scharr • March 4th, 2013 Jill Scharr goes to the Metropolitan Museum of art and see videogames in the frames.
Beggars By Gus Mastrapa • March 1st, 2013 Gus Mastrapa loves weirdness, but doesn’t expect it to come with a big budget.
The Anti-Metal Gear By Mike Spitalieri • February 28th, 2013 Mike Spitalieri examines the implications of Metal Gear Rising‘s new series violence.
Chasing the Dollar By Chris Dahlen • February 28th, 2013 Chris Dahlen sets up shop in Richard Hofmeier’s Cart Life.
The Town that Takes All By Steve Haske • February 28th, 2013 Steve Haske visits the most recent addition to the ash heap of videogame movie adaptations – Silent Hill: Revelation.
Where Is My Mind? By Brendan Keogh • February 26th, 2013 Brendan Keogh gets physimentally exhausted with Antichamber and Where Is My Heart?
If You Don’t Buy a PlayStation 4, God Will Kill a Puppy By Dennis Scimeca • February 25th, 2013 The dust has settled a bit on Sony’s PlayStation 4 reveal, but Dennis Scimeca isn’t sure that the game industry needs a new generation of consoles at all.
Beginnings in the Dead Space Trilogy By Dan Crabtree • February 25th, 2013 Dan Crabtree ventures into the openings of the Dead Space games.
Vodka Beats Rum By Gus Mastrapa • February 22nd, 2013 Sometimes the things we have in common are the things that drive us apart.
Joseph Stalin was a Monster By Charles Francis Moran VI • February 21st, 2013 Charles Moran feels there’s no enemy like a Red enemy.
Mommy, Why are All the Bad Guys Russian? By Brian Bannen • February 20th, 2013 An appreciation of Russian villainy.
Recollections of a Cold War Relic By Dennis Scimeca • February 19th, 2013 Dennis Scimeca remembers the good ol’ days when the Soviets were the bad guys.
Tetris: The Soviet Union’s Sleeper Agent By Jill Scharr • February 18th, 2013 The Cold War may be over, but Jill Scharr knows that the threat of communism lingers on thanks to the insidious Soviet mind game Tetris.
The Critic and the Cloud By Sam Machkovech • February 15th, 2013 In the wake of Tesla madness, producers and editors alike should ignore a growing mountain of data and let critics be critics.
Greener Pastures By Gus Mastrapa • February 15th, 2013 Gus Mastrapa’s twilight years will be spent in an epic battle – on a computer screen.
I Love You, Hundreds – But It’s Over By Dan Apczynski • February 14th, 2013 Dan Apczynski examines the end of an affair with Semi Secret Software’s Hundreds.
Fear No More By Stu Horvath • February 14th, 2013 Who’s afraid of the big bad necromorphs? Not Stu Horvath.
16 Out of 20 By Daniel Winters • February 12th, 2013 I tear off the Post-it note, place it and walk away. I never look back.
The Proving Ground By Nels Anderson • February 11th, 2013 Nels Anderson discusses the value of playtesting games in development, as well as the horror of nasal polyps.
The Tyrant’s Confession By Stu Horvath • February 7th, 2013 Stu Horvath aims to become a board game tyrant.
The Sabbath Play By Richard Clark • February 5th, 2013 Richard Clark doesn’t know what rest is anymore.
It’s Dangerous to Sneak Alone. Take This Magazine. By Jill Scharr • February 4th, 2013 Games, games writing and games reading with Sneaky Bastards’ Daniel Hindes.
No Black T-Shirts By Gus Mastrapa • February 1st, 2013 It is time to stop calling games a young medium and start looking back.
Multi-Play By Grant Howitt • January 31st, 2013 Grant Howitt explains how to make friends with videogames.
Father Knows Best By Cassandra Khaw • January 31st, 2013 Cassandra Khaw discusses the notion of the overachieving parent and Borderland 2‘s Handsome Jack.
The Ocarina of Time Gone By By Jill Scharr • January 29th, 2013 Jill Scharr reminisces about her first videogame and why she’ll never play it again.
It Never Ends By Teddy Diefenbach • January 29th, 2013 In his Unwinnable debut, game designer Teddy Diefenbach talks about fedoras and denouements – neither of which he’s yet been able to pull off.
Stretched Thin By Dennis Scimeca • January 25th, 2013 Dennis Scimeca has too many beginnings and not enough endings.
A Good Start By Gus Mastrapa • January 25th, 2013 We often want games to hit the ground running, but Gus Mastrapa makes a case for the ones that dare to make us stop to smell the roses.
Gaming Grammatically By Brendan Keogh • January 24th, 2013 Brendan Keogh teaches us about the language of videogames.
PC Beginnings By Chris Martinez • January 24th, 2013 Chris Martinez remembers his first experiences with computer gaming.
Origins Less Taken By Ian Gonzales • January 23rd, 2013 Ian Gonzales remembers the crossroads between being a comic book or videogame kid.
On the Verge of Rapture By Rob Haines • January 22nd, 2013 Rob Haines is repeatedly awed by BioShock‘s Rapture, but he finds each time that it’s the game itself that stops him from becoming fully immersed.