Games
Unwinnable Island
There isn’t always a lighthouse… In a recent Team Unwinnable survey, members were asked to rank, in order of importance, four of our ongoing construction projects: digital distribution pipelines, members only forum, an official store and our fortress on Unwinnable Island. That last one was a joke. We don’t have a plan to build a secret island headquarters. We don’t even own an island (or do we?). Of course, the good people of Team Unwinnable voted overwhelmingly for Unwinnable Island to be our first priority. We hate to disappoint, so Matt Duhamel volunteered to create Unwinnable Island from scratch in
The Year of LEGO
A lack of structure can inspire collapse. In LEGO terms, a lack of structure can simply inspire. Structure has its place, but so does allowing place for organic, unregulated activity. Because without structure, LEGO flourishes – or rather, its manipulators do. It’s better to put off a framework to make such allowances, lest it temper budding imaginings. For in that open state is pure whimsy – you’re free to invent and modify, unhampered by overhead demands and stringent guidelines. As you come to see things in full view, then comes the opportunity to become part of a focused effort. Only
Thank You
I don’t know if you heard, but we’ve been working on this Kickstarter thing and it got funded yesterday afternoon. We are currently celebrating, sleeping and celebrating sleep – something we’ve not had a lot of recently – but we will be back next week with the great stories you’ve come to expect. I formally thanked the Internet on Wednesday when we raised our goal, and I reprinted it yesterday when the campaign closed. That stands as a good representation of how I feel about the Kickstarter and its success, but I wanted to take this opportunity to thank some
Five Life Lessons from Twitch Plays Pokémon
Playing Twitch Plays Pokémon isn’t exactly fun. It’s exasperating. It’s boring. It’s spectacularly repetitive. Participating for a few days – or even a few minutes – is enough to make you want to punch a Caterpie. That’s because in Twitch Plays Pokémon, simple tasks become grueling challenges. You know exactly what to do, but still you go backwards. You walk in circles. You get stuck – sometimes for days. Thousands of people worked in unison to play Twitch Plays Pokémon, which let viewers participate in a game of Pokémon Red – the original role-playing classic for Nintendo’s Game Boy –
Why Garrus is the Real Hero of Mass Effect
Garrus Vakarian is the Mass Effect series. All right, that’s a strong statement, and obviously not literal. So to put it another way: more than any single component of Mass Effect, Garrus embodies the tone, theme and characterization of the series. Garrus is one of two characters who’s a full party member in all three Mass Effect games, alongside Tali. (Unless, of course, you let him die in Mass Effect 2 and import that save into Mass Effect 3. It’s also apparently possible to reject him if you time things right in Mass Effect 1, but I’ve never even seen
Joy of a Toy
I was a clumsy kid. I was such a klutz – a total failure at sports, P.E. and general moving around the place – that my mother sought professional help for me. We lived in North Carolina at the time – it was around ‘82 – so I was 10. I remember driving to an unfamiliar part of Charlotte. A university campus? Or maybe some collection of government buildings? We went into a small medical office where I was subjected to a barrage of physical tests. My mother got a binder full of results. And I got a new after-school
Toys For Kids
Recently I was cleaning my room and I came across a box that I haven’t unpacked since my move last July. In it were random odds and ends and some toys that decorated my last apartment. One of these toys was my ED-209 from 1989, a toy made by Kenner that was based on the cartoon that was based on the original Robocop movie.
The Descent to Silent Hill
The world of Silent Hill 2 is defined by James Sunderland. He’s fixated on sex, so he is attacked by fetish nurses. His search for his dead wife is all he has to live for, so the roads out of town have collapsed, blocking him inside, giving him purpose. The player is party to his subjective vision: He sees what James sees. If James’s character is reluctant to abandon his search and return home, then the player is made to feel that, too.
Two Weird Ideas for MMOs
There’s no conversation more boring than the one that hashes out what’s wrong with massively multiplayer online games. Everybody has an opinion, based mostly on having played one or two or a shit-ton. I tend to take these game design critiques with a dump truck of salt. Gamers only know what they want. And often that desire is what makes the game fun. Designers, on the other hand, I am terribly interested in how they think they can save the MMO. Back in 2007, I went to a conference for independent MMO designers. I was somewhat amazed to meet a
On Flappy Bird, Games Culture and the Problem with ‘Innovation’
This is how Flappy Bird‘s time in the public eye should’ve occurred: it should’ve been just another lo-fi, challenging mobile game with an immediate and obsessive, albeit niche, following. People would download it, having seen other iOS players mention it on Twitter. Personal high scores would be tweeted back and forth in unofficial challenges. Game Center Leaderboards would be refreshed as everyone tries to beat out their friends. A few people would tweet, just once, how they don’t ‘get it’ and how they are slightly baffled by its success. Just once. Then they would move on and talk about something
Nintendo Should…
Unless you’ve been living under a rock (or have real things to worry about) you know that the venerable game maker Nintendo has been having trouble making money lately. Now, I’m not a financial analyst. And I’m not really an expert on the Japanese game development or hardware business either. In fact, I’m not even that huge of a Nintendo fan any more. I kinda don’t like those Super Mario Galaxy games. BUT! I did beat Super Mario Brothers 3 back in the day (and I have a column due) so I’m pretty sure that makes me qualified to opine
White Whale
I’m 30 years old, sitting in a basement jam space in the worst part of Vancouver. My best friends conveniently form a band. Sitting in on practice is the best way to see them all at the same time. Despite the mildew and cigarette smoke slowly choking the life from me, this is one of my favorite places in the world.
No Boundaries
You are walking up a mountain path. The midday sun shines high on a quilt of endless blue. Twigs crunch underfoot as you proceed ever higher. Fallen trees and rocks offer momentary diversions to clamber over. Somewhere among the trees deers are grazing. Finally upon reaching the summit, the massive expanse of the land rolls out beneath you, seeking out the horizon. Not far off the city sits serenely; the hustle and bustle of thousands of lives is temporarily hidden.
Bats Are Assholes
If I was a bat – like a real live, nocturnal, flying mammal who navigates the sky with the help of sonar – I’d have real problems with the way my species was portrayed in videogames. I mean, movies already give bats a bad name. You’d think all bats do is fly noisily out of caves, like a cloud of vermin sending the womenfolk into a tizzy. Never mind the vital ecological contributions of plant pollination and seed dispersal that bats do every day with nary a “thank you.”
Mind Games
It is a commonplace that horror games draw on the stock character of the “criminally insane” to create their bogeymen and bad guys. Even reasonably uncomplicated titles, like PlayStation’s original Crash Bandicoot, had a little of that flavour: the Hammer Horror mad scientist who enjoys nothing better than genetically splicing innocent island creatures while cackling maniacally at his plans, even if this was set in a world of Wumpa fruit, floating platforms and totem poles.
A Communique from République
I can’t quite remember when I started following Paul Alexander on Twitter – probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to
Gaming While the Baby isn’t Looking
Last week, the Los Angeles Times informed me that I am weird. This, I already knew, but it is nice to see the confirmation in print. It turns out that only 1% of married couples with children of a certain age include a stay-at-home dad. Since this March (more or less), I have been one of that particular one percent. I wrote a little bit about what it’s like to be my particular flavor of new parent before. It involved much moaning and wailing about finding time to play videogames. I can report that a couple of months on, things
My Party (Kit), My Rules
Rules are meant to be read, not followed – or so the mentality goes. That’s where I invariably step in. Silent limitations are given a voice. Chaos is contained. Rebellion is met with a metal cage. Passes at “imagination” to save one’s skin are denied. And decisions only have finality after being scanned for correctness, like a manic security drone equipped to stun threats without hesitation.
Best Board Games of 2013
2013 saw the creation of Unwinnable’s Board Game Club. Maybe you’ve seen the hashtags on Twitter or the numerous photos on Instagram. On January 19, 2013, Stu asked the question, “Anyone want to play a board game tonight?” Like the Founding Fathers, four men descended upon Unwinnable headquarters that night to take part in a battle of wits and cunning. Nearly every week since, we’ve played board games.
Best Games of 2013
How do you compare Grand Theft Auto V with Papers, Please? Or Assassin’s Creed IV with Gone Home? These are the kinds of questions that have defined 2013. In the year after small studio games dominated the conversation, we’ve not entered the Indie Promised Land. Instead, we found ourselves in a strange landscape, of new consoles no one cares about, of endless debates, of thoughtful AAA games and ephemeral indies. We spent several annoying months hearing people ask, “Is this even a game?” This is all good news. The binaries – indie vs AAA, formalist vs zinester, LOL vs Dota
Our Game Dev Story
Our first release as Mr. E Games was an educational golf game titled Hole in Fun. It sold a respectable 28,000 copies, but it didn’t make us rich. Our ambition in those days was strong. It was resources we lacked. Even after two decades – two decades that I would defy anyone to describe as anything other than a blazing success – we still largely got by on a project-to-project basis.
Enabling the Cause of Accessibility
Mike “Broly” Begum is one of the best competitive fighting game players in Texas. In 2010, he ascended the competitive Super Street Fighter IV circuit to become a major state contender, while simultaneously achieving the distinction of being Texas’s number 5-ranked Super Smash Bros. Melee player. While accomplishing either of these feats is impressive, and accomplishing both simultaneously is even more so, perhaps most impressive is that Begum, at least ostensibly, would appear to be one of the least likely fighting game champions around.