Head to Head: Jem and the Holograms By Megan Condis • November 9th, 2015 The long-awaited live-action Jem and the Holograms movie was, sadly, a flop. But how does it compare to the source material?
The Burnt Offering Content is the Opiate of the Masthead By Stu Horvath • November 6th, 2015 A website that chases advertising dollars with lists and re-writes is the same as a factory that pumps toxic waste into the ecosystem.
Ghouls and Ghosts and Guardians By James Murff • November 6th, 2015 Sometimes a great game is nothing more than a diversion, a pleasant grind to distract from daily life.
Regression: A Scene from a Career in Decline By Declan Taggart • November 6th, 2015 Regression is so much like a TV movie. Every time I look at the cinema screen, I’m surprised. I think: Wow. Why’s this TV so big? And how did it get into our living room?
Hacknet Review: The Greatest Representation of Hacking To Date By Dave Andrews • November 5th, 2015 Realistic network security slicing can be surprisingly engaging and rewarding in Hacknet. Time to punch deck, cowboy.
A Collection of Apocalypses: An Interview with Paul Tremblay By Stu Horvath • November 5th, 2015 “When horror is done well, I love the sense of awe, of holy-shit-what-is-that…” Stu talks with horror writer Paul Tremblay on his influences, past and future.
The Co-op of Cthulhu By D.M. Olson • November 5th, 2015 “Arkham Horror could be used as a case study of almost perfectly executed mechanics as narrative.” D.M. Olson dies to Cthulhu in two Lovecraftian board games.