Videogame Music is Bad By Gita Jackson • November 12th, 2015 An excellent score can turn a good piece of media into a master piece. Why is it so hard for videogames when they have access to stellar talent?
Two Billion Miles: You Have Two Choices and None of Them Involve Staying Here By Declan Taggart • November 12th, 2015 Two Billion Miles shows you 3000 people toiling to live together in a deserted shopping mall, sharing 1 water source and 7 portaloos between them. Then it makes you one of those people.
Not Everything is For Me, and That’s Okay By Tim Mulkerin • November 11th, 2015 Does rage boil up inside you when you hear about yet another game being “remastered”? There’s a good reason for it, just take a deep breath.
Simple Words: A Review of Uriel’s Chasm 2 By Riley MacLeod • November 11th, 2015 Riley MacLeod reviews the work of a man that is the antithesis of his own values. The simplest words are nowhere to be found, just bullethell and confusion.
The Josh and Jay Show featuring Rowan Kasier – Episode 123: Buff Your Luck By Team Unwinnable • November 10th, 2015 Episode 123 of the Josh and Jay Show featuring Rowan Kaiser is recorded in full stereo and before a live studio audience.
The Road to an Android Future goes through the Uncanny Valley By Charles Singletary • November 9th, 2015 Science Fiction of old oft envisions humans coexisting with androids as does Quantic Dreams recently revealed game Detroit, but Japan may have taken the first step toward that reality with their android actress.
The Burnt Offering Content is the Opiate of the Masthead By Stu Horvath • November 6th, 2015 A website that chases advertising dollars with lists and re-writes is the same as a factory that pumps toxic waste into the ecosystem.
Ghouls and Ghosts and Guardians By James Murff • November 6th, 2015 Sometimes a great game is nothing more than a diversion, a pleasant grind to distract from daily life.
Hacknet Review: The Greatest Representation of Hacking To Date By Dave Andrews • November 5th, 2015 Realistic network security slicing can be surprisingly engaging and rewarding in Hacknet. Time to punch deck, cowboy.
The Co-op of Cthulhu By D.M. Olson • November 5th, 2015 “Arkham Horror could be used as a case study of almost perfectly executed mechanics as narrative.” D.M. Olson dies to Cthulhu in two Lovecraftian board games.
Tusks, The Dating Sim About “Otherness” and Hot, Gay Orcs By Tim Mulkerin • November 4th, 2015 Tim Mulkerin sat down to see what Mitch Alexander’s all male, orc dating sim was all about and how it fits into the LGBTQ community.
Consentacle: Tangles with Romance By Riley MacLeod • November 4th, 2015 Naomi Clark’s two-player card game about a curious human romantically engaging with a tentacled alien
Five Hours with Freddy Clones By Dave Andrews • November 3rd, 2015 There are a lot of options for cheap scares this Halloween season. More than you might think.
The Burnt Offering The Howls of the Damned By Stu Horvath • October 30th, 2015 Where are the songs that make us scream in terror?
A Ship of Broken Jedi By John Wm. Thompson • October 29th, 2015 “Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.
The World Ends With Youth By Rob Haines • October 29th, 2015 “The epitome of teenage isolation, Neku tried to understand other people, but his total lack of adult empathy makes them intrinsically unknowable, an unsolvable enigma.”
Paint-Eater: Urban Art in Digital Worlds By Heather Alexandra • October 29th, 2015 “We’ll be waving our controllers around, miming activity that we clearly don’t understand.” Heather Alexandra on gaming’s failure to understand street art.
The Josh and Jay Show featuring Rowan Kasier – Episode 122: Mobo in the Fofo By Team Unwinnable • October 27th, 2015 This week, the guys figure out the best way to manage their inventory using the latest in Bluetooth technology.
Grandpa Pip’s Birthday or Why Fred’s on Fire Today By Declan Taggart • October 27th, 2015 Grandpa Pip’s Birthday belongs to that age-old tradition of art that emphasizes just how terrible life is by gorging on cuteness and whimsy.
Back to the Couch By Taylor Hidalgo • October 22nd, 2015 “A couch full of audience-participants, and an enduring sense that gaming was something I got to share with everyone, even though I was the only one ‘playing’.”
Rookie of the Year Rookie of the Year: I am Google Cardboard By Matt Marrone • October 22nd, 2015 “I am Google Cardboard. I come to this realization slowly.” Matt Marrone explores VR, horror, and childhood with a cardboard case and an expensive smartphone.
Tron Bonne and the Family Business By Brian Crimmins • October 22nd, 2015 The Misadventures of Tron Bonne shows us how we can reconcile our personal interests with an impersonal economic reality. It all starts by rejecting capitalism.
Documentary Follows 5 Year Dev of Secret Ponchos By Jeremiah Cheney • October 22nd, 2015 “We were building our dream game – there was no room for compromise! For the first several months we didn’t even have a single programmer on the team, so we focused on what we COULD do.”
Secret Ponchos Review: Gunslinger Glory By Jeremiah Cheney • October 21st, 2015 Switchblade Monkeys made a multiplayer shooter that does right by its Western source material. Suddenly I want spaghetti.
The Josh and Jay Show featuring Rowan Kasier – Episode 121: Quirks & Perks By Team Unwinnable • October 20th, 2015 Have a hot shower and a strong cup of coffee and listen to episode 122 of The Josh and Jay Show featuring Rowan Kaiser.
A Perfect Storm is Brewing for Monster Movies By Jeremiah Cheney • October 19th, 2015 Legendary conformed that we’re going to be flooded with King Kong and Godzilla movies for the next few years. They could be good. They could be so, so good. Ask me how!
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.
Skyhill Review: Crashing to Earth By Jeremiah Cheney • October 15th, 2015 Running down 100 flights of mutant infested stairs sounds exciting. Especially when you get to hack them to pieces with electro-swords. Too bad it’s less fun than it sounds.
Unwinnable Presents: Unlistenable Episode 62 – If You Have Ghost By Team Unwinnable • October 14th, 2015 To the sound of the monstrance clock Air is cleansed, assembled flock Black candles burn, all minds aligned Episode 62, comes alive!
Fearing Fear Itself By Rob Rich • October 14th, 2015 “Jump scares and monsters are nothing compared to SOMA’s true horrors.” Rob Rich dives deep with Frictional Games’ newest horror title.
The Promise of Stargazing in Destiny By Matthew Kim • October 13th, 2015 “Destiny promised a universe beyond the sky; slowly it begins to deliver upon that promise.” Matthew Kim compares exploration between Bungie’s Halo and Destiny.
Voice acting doesn’t sell games. But it does make them. By Jeremiah Cheney • October 12th, 2015 “Characters that draw you into the world and tell you a story are what elevate a functional game to a great game. And, when the voice acting is bad, it’s what drops a functional game to a lousy game.”
No Quarter, NYU Supports Indie Devs for Sixth Year By Riley MacLeod • October 12th, 2015 NYU brought indie game devs together with players for a sixth year with the No Quarter Exhibition. Riley MacLeod shot over to Brooklyn to check it out.
Video Game Voice Actors Preparing to Strike By Jeremiah Cheney • October 8th, 2015 SAG-AFTRA may be a funny acronym, but there won’t be anything funny when Steve in accounting is voicing your protagonist.
The Horror of Being Human By Kaitlin Tremblay • October 8th, 2015 “Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”
The Josh and Jay Show featuring Rowan Kasier – Episode 120: Witch-tober By Team Unwinnable • October 7th, 2015 Episode 120 of the Josh and Jay show Featuring Rowan Kaiser, like the KLF, is gonna to rock you!
Salt Plays Itself By Jane Riley • October 6th, 2015 ‘In the span of two years, Salty Bet seems to have cultivated itself out of the mass commotion of anonymous wagering to a more leashed chaos and misanthropy.”
On the Lunacy of the Groom’s Cake – UW63 By Stu Horvath • October 2nd, 2015 Stu Horvath is excited to get married, but man, weddings are weird.
Letters from the Rapture By Reid McCarter and Jed Pressgrove • September 29th, 2015 “Do you think the failure to engage with Rapture as a work regarding spirituality is borne of fear? Or intellectual laziness?”
Mad Max’s Split Ambitions By James Murff • September 28th, 2015 “Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.