Unlistenable Episode 67 – Call of CthStulu By Team Unwinnable • April 25th, 2016 Episode 67 of Unlistenable was recorded on analogue tape.
What League of Legends Can Learn From StarCraft By Megan Condis • April 25th, 2016 Word on the street is that League of Legends has peaked.
The Daily Chthonicle: A Letter to the (Next) Editor By Declan Taggart • April 22nd, 2016 Driven insane by the unspellcheckable Lovecraftian horror of it all.
Indie Games Need the AAA Industry By Matt Sayer • April 19th, 2016 There’s more to it than one side not innovating and the other never finishing their projects.
Finding Depth in Clownish Comedy By Jose Cardoso • April 19th, 2016 Just because you’re a smoking fish with some beefy arms and a shotgun doesn’t mean a game can’t be deep.
The Maturity of Ratchet and Clank By David Shimomura • April 18th, 2016 You can’t forget the Lombax you grew up with, but at least he’s a real looker now.
Why All the Hate?: A History of Internet Trolls By Megan Condis • April 18th, 2016 Another day, another flood of trolls complaining online about videogames and hurling abuse at developers and fellow gamers who disagree with them.
Probable Tropes in Star Ocean 5, In Order From Most to Least Likely By Melissa King • April 14th, 2016 Star Ocean 5 approaches and we have an ordered list of predictions. Feel free to play along at home!
Geek Flea in Pictures By Daisy DeCoster • April 12th, 2016 Intrepid photographer Daisy DeCoster braved the crowds to document the fun at Geek Flea X last November.
Subtraction By Addition: Why More Isn’t Always Better By Matt Sayer • April 12th, 2016 Ron Popeil was wrong, people don’t always want more.
The Josh and Jay Show featuring Rowan Kasier – Episode 134: BART-Z By Team Unwinnable • April 12th, 2016 Episode 134 of the was recorded live at the Delta terminal at the Bob Hope Airport in Burbank California.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • April 12th, 2016 Part One: Things haven’t gone wrong yet.
Experiencing Miitomo as an Introvert By Jose Cardoso • April 11th, 2016 Social interaction can be a chore, but Miitomo finds ways to make introverts enjoy it.
Xeno-Colonialism By David Shimomura • April 11th, 2016 Traveling to new galaxies and plopping down a settler may be the name of the game.
My Inner Scales By Ario Elami • April 7th, 2016 “Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.
Möira vs The Tropes: How 8-Bit Is It? By Declan Taggart • April 7th, 2016 Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer
To Walk From Left to Right By Richard Clark • April 5th, 2016 “What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.
It’s All In The Clicks By Matt Sayer • April 5th, 2016 Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.
For the Love of the Game By David Shimomura • April 4th, 2016 “There’re no sports cars or houses to buy, and no swag to adorn myself with. My $70,000 salary might as well be $7,000,000,000 or $7 for all the impact it has”
The Witness is a Videogame Sans Politics, for Good or Ill By Megan Condis • April 1st, 2016 Spoiler Warning for Myst, which seriously you guys came out in 1993.
A Toast to Reconciliation By Melissa King • March 30th, 2016 What happens when you want to settle your differences with a video game character?
Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
Rise of the Rogue-like Platformer By Amanda Hudgins • March 23rd, 2016 Derek Yu, creator of Spelunky, has released a book on game making. Wanna know our thoughts?
The Josh and Jay Show featuring Rowan Kasier – Episode 133: Tom Clancy’s Jesus Lizard By Team Unwinnable • March 22nd, 2016 Episode 133 of the Josh and Jay Show, featuring Rowan Kaiser was recorded in a sterilized bunker somewhere in the Bay Area.
The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Future Past of From Dust By David Shimomura • March 17th, 2016 Ubisoft may be a bit more wily than you thought with their world building.
Flash Culture: Fire Emblem Fates By David Shimomura • March 17th, 2016 The internet’s ability to sprout micro cultures is quite a wonder of technology.
Stardew Valley: Love Who You Actually Love By Melissa King • March 16th, 2016 Farming simulators are finally letting you follow your heart, not societal mores.
Wartile: Hexes and Pose(s) By Matt Sayer • March 15th, 2016 Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?
The Fresh Ingredients of Furi By Charles Singletary • March 15th, 2016 Combine one part action, two parts speed, plenty of style, a dash of bullet hell and pressure cook with high intensity.
Californium is a Fiction Reference Wrapped in a Drug-Addled Riddle By Megan Condis • March 14th, 2016 Philip K. Dick influence is heavy in Californium, but might-be-winks and could-be-nudges may be just as frustrating as exciting for fans.
Matt’s Video Game Science Corner: Crafting Recipes By Matt Sayer • March 10th, 2016 Crafting systems are commonplace in many games these days. But just how scientific are they, really?
Digital Arachnophobia By David Shimomura • March 7th, 2016 What to do when every game you want to play is loaded with hairy, meaty, crawling terrors?
Gurgamoth, Aggression without Nuance By James Murff • March 4th, 2016 There are a lot of local multiplayer games out there. Gurgamoth hits the aggression notes well, but has a hard time measuring up to the nuance.