An Interview with Game Director Kim Krogh Nielsen on theHunter: Call of the Wild By Elijah Beahm • October 24th, 2024 That fundamental focus on strategy and planning is central to the game, though theHunter’s developers aren’t averse to throwing you into an adrenaline fueled fight for survival either.
Feature Excerpt A Journey Through the Upside Down By Phillip Russell • October 24th, 2024 Lucas’s reality, much like my own, is flattened when we fail to acknowledge his varied experiences from the rest of the boys.
Playing Through Grief in Mass Effect 3 By Richard Kelly • October 23rd, 2024 As is the nature of war, several difficult decisions must be made.
Feature Story Thoughts for Sale By Oluwatayo Adewole • October 23rd, 2024 I have been struck by how much the prison and the suburb serve the same purpose.
I Played It, Like, Twice... Midnight in the Garden of Goo: Going Haunting with Bump in the Night By Orrin Grey • October 22nd, 2024 There’s an odd sense that, somehow, what we’re pulling from are more weirdo Italian movies like Ghosthouse than more standard haunted house fare.
The Twenty-Sided Tavern By Stu Horvath and John McGuire • October 21st, 2024 Dungeons & Dragons makes it to (off) Broadway!
Letter from the Editor Unwinnable Monthly – October 2024 By David Shimomura • October 18th, 2024 The suburbs, they’ll getcha!
To Be a Wild Animal By Samantha Trzinski • October 17th, 2024 “It’s a lovely morning in the village, and you are a horrible goose.”
Here's the Thing I’m in This Game and I Don’t Like it By Rob Rich • October 16th, 2024 Rob’s noticed some odd parallels between him and a particular character from Hoyoverse’s Zenless Zone Zero, and it’s not who you’d think.
Forms in Light Building Danger By Justin Reeve • October 16th, 2024 By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.