David Kanaga’s Dog Opera – An Excerpt from Unwinnable Monthly 90 By Brendan Keogh • May 1st, 2017 Brendan Keogh talks to David Kanaga about his Nuovo Award-winning game Oikospiel, dogs, philosophy, fractals and more.
Live at the LAN – An Excerpt from Unwinnable Monthly 90 By Ethan Gach • April 28th, 2017 Dave Sylvia hopes his RGB LAN party breathes new life into a dying form of play.
Bang&Blame: GDC 2017 in the Cross Hairs By David Wolinsky and Dee Majek • March 28th, 2017 David went to GDC for the 10th time. Dee’s never been.
The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89 By Max Covill • March 27th, 2017 Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.
A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.
Inside the Rebellion Issue – Excerpts By Team Unwinnable • January 27th, 2017 Catch a glimpse into the rebellious heart of the latest issue of Unwinnable Monthly.
Inside the Family Issue – Excerpts By Team Unwinnable • December 26th, 2016 Take a peek inside the Unwinnable Family issue!
Inside the Nonsense Issue – Excerpts By Team Unwinnable • November 28th, 2016 Have a taste of the Unwinnable Nonsense issue.
Hate Issue – Recap By Team Unwinnable • September 2nd, 2016 Excerpts from the Unwinnable Monthly Hate issue.
List-o-Mania July 2016 By Team Unwinnable • August 4th, 2016 Playlist, Reading List, Now Playing, List
Revving the Engine: The Long Journey Home By Stu Horvath • August 4th, 2016 Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.
Fear the Old Blood By Hazel Monforton • August 2nd, 2016 “While Christ suffered and died on the Cross, so too the inhabitants of Yharnam: divinity is a fleshly thing.” Religion, games, we’re all Blood Starved Beasts.
Food Issue – Variation Recap By Team Unwinnable • May 26th, 2016 Let’s change gears with the Variation section of Unwinnable Monthly #79. We’ve got butts, IndieCade and serial killers.
Food Issue – Theme Recap By Team Unwinnable • May 25th, 2016 Let’s talk turkey about Unwinnable Monthly #79 and our theme this month: Food. From monkey brains to Stardew Valley.
Good & Evil Issue – Variation Recap By Team Unwinnable • April 27th, 2016 This month we’ve got drug dealers, truckers and a love/hate relationship with fantasy football.
Good & Evil Issue – Thoughts Recap By Team Unwinnable • April 25th, 2016 Unwinnable Monthly 78 is here and we have thoughts on everything from Howl’s Moving Castle to Saosin.
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
The Japan Issue – Variation Recap By Team Unwinnable • February 22nd, 2016 Horror author Livia Llewellyn, Rocket League, Mad Max: Fury Road, Hitman: Agent 47 and Hypercharge – all in this Unwinnable Monthly.
The Japan Issue – Thoughts Recap By Team Unwinnable • February 22nd, 2016 Our regular columnists remains as eclectic as ever in the February issue, covering everything from The Muppets to the 2016 presidential campaign trail.
The Japan Issue – Theme Recap By Team Unwinnable • February 22nd, 2016 7 stories centered on Japan, its culture, its effect on the world and its effect on the writers themselves.
Women Abroad – Theme Recap By Harry Rabinowitz, Cara Ellison, Dina Abou Karam, Hazel Monforton, Vikka Perez-Puelles, Krista Grothoff and Elaine Reynolds • February 2nd, 2016 Six women share their experiences of living and working far from home.
I Love Leia By AJ Moser • December 21st, 2015 “The princess was my first real encounter with a strong female character. She was a diplomat, a rebel, a leader and an all around hero.”
I Love Chewbacca By Evan Hauled Gedhill • December 21st, 2015 “I love Chewie the individual as I love Chewie, in the abstract, as a symbol of acceptance far greater than any human seems able to achieve.”
What a Difference a Decade Makes By Rob Rich • December 18th, 2015 “I never in my wildest dreams expected the world of Transformers toys to end up like this.” After 10 years, Rob Rich delves back into Transformer toys.
Why Verdun Matters By Paul Schumann • December 10th, 2015 “Verdun proposes that an authentic squad-based shooter experience isn’t four players with submachine guns charging the enemy, hopping all over the place.”
Mankind Divided, as is Science Fiction By Josh Griffiths • December 10th, 2015 “It isn’t just that the creators behind these science fiction stories don’t add diverse characters, it’s that there’s a large fan base that are actively hostile to diversity.”
Game Over; Play Again? By Riley MacLeod • November 19th, 2015 “So yeah, sometimes I wanted to get drunk and play videogames. You can’t work all the time, no matter how fulfilling that work is.”
Super-Gat By Holly Green • November 12th, 2015 “Saint’s Row IV far surpasses the competition, emerging as the best execution of what we understand a superhero to be.” Holly Green on the best superhero game.
Holy Totalitarianism, Batman! By Matt Paprocki • November 12th, 2015 “Arkham Knight has no basis of morality, no balance. That’s the problem.” Matt Paprocki reveals the terror fighting terror, the Batman in Arkham Knight.
The Co-op of Cthulhu By D.M. Olson • November 5th, 2015 “Arkham Horror could be used as a case study of almost perfectly executed mechanics as narrative.” D.M. Olson dies to Cthulhu in two Lovecraftian board games.
Rookie of the Year Rookie of the Year: The Scariest, Saddest Song of 2016 By Matt Marrone • November 5th, 2015 “What happens when you can’t even remember those favorite things that make you not feel so bad?” Matt Marrone on the horror of Daughter’s first track of 2016.
A Ship of Broken Jedi By John Wm. Thompson • October 29th, 2015 “Every other character who can actually see the Force describes the player as a walking emptiness.” John Wm. Thompson on KOTOR2’s oddness and arguable success.
The World Ends With Youth By Rob Haines • October 29th, 2015 “The epitome of teenage isolation, Neku tried to understand other people, but his total lack of adult empathy makes them intrinsically unknowable, an unsolvable enigma.”
Tron Bonne and the Family Business By Brian Crimmins • October 22nd, 2015 The Misadventures of Tron Bonne shows us how we can reconcile our personal interests with an impersonal economic reality. It all starts by rejecting capitalism.
Fearing Fear Itself By Rob Rich • October 14th, 2015 “Jump scares and monsters are nothing compared to SOMA’s true horrors.” Rob Rich dives deep with Frictional Games’ newest horror title.
The Promise of Stargazing in Destiny By Matthew Kim • October 13th, 2015 “Destiny promised a universe beyond the sky; slowly it begins to deliver upon that promise.” Matthew Kim compares exploration between Bungie’s Halo and Destiny.
The Horror of Being Human By Kaitlin Tremblay • October 8th, 2015 “Both Resident Evil and Silent Hill represent the ultimate fear of losing whatever it is that makes us human.”
Salt Plays Itself By Jane Riley • October 6th, 2015 ‘In the span of two years, Salty Bet seems to have cultivated itself out of the mass commotion of anonymous wagering to a more leashed chaos and misanthropy.”