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Key art for The Thing Remastered, a painting of four men in parkas with guns and in the background is a terrifying red face shifting from human to monstrous

The Thing: Remastered, an Interview with Nightdive

By Elijah Beahm • June 18th, 2025

“I switched it back on, tweaked the logic a bit to look more natural, and bam, restored cut content.”

A cropped image of the Hyper Shot, a realistic submachine gun like peripheral for the Famicom, with bold red lettering for the name and Japanese text describing the gun

Space Shadow and the Hypershot in the Age of Peripherals

By Mark Soo • June 17th, 2025

There was no other way to play Space Shadow without using the Hyper Shot.

Here's the Thing
A screenshot from Robocob: Rogue City shows the titular fellow all shiny and chrome.

I Don’t Know How I Feel About Robocop: Rogue City

By Rob Rich • June 17th, 2025

After finally playing that one recent Robocop game, Rob has conflicted feelings.

A photograph of many of the booklets within the original Dungeons and Dragons white box, all with white covers and paintings or drawings, with titles like reference sheets, gods, eldritch wizardry, and blackmoor

From White Box to a “DM Shortage”: Only Our Level of Participation Can Bring Us Joy

By Ryan Whalen • June 16th, 2025

Real game masters just have to sit down and do their best.

Weird Heroes of Public Access

By Stu Horvath and John McGuire • June 16th, 2025

Tune in to the static and await news from the Station Manager.

I Played It, Like, Twice...
A mashup of the boxes for Hybrid and Claustrophobia, with stylized typefaces, big guys with guns, blue and red and green all over the place

Versus Mode: Claustrophobia x Hybrid

By Orrin Grey • June 13th, 2025

So, which one’s the winner? I dunno, I haven’t actually played either of them!

Forms in Light
A goron from Tears of the Kingdom grimaces as if ready for a fight. His face his painted in electric red designs that seem to glow.

Echoes of the Mountain

By Justin Reeve • June 13th, 2025

Goron City exemplifies how architecture, when viewed from a phenomenological perspective, can truly transcend the limitations of traditional production.

Dialogue
Two Men before a Waterfall at Sunset by Johan Christian Dahl

A Dialogue with Jacob Geller

By Autumn Wright • June 12th, 2025

“My dream of dreams was maybe I could do this as a job, maybe I’ll get paid millions of dollars to talk about video games, but more it was just I want these conversations that I’m having as one side of writing a blog.”

A screenshot from The Thing Remastered with the player looking at a board on the wall with many documents pinned up including a poster for The Thing the movie

The Art of Remastering a Mid Game

By Elijah Beahm • June 11th, 2025

It’s like if a Resident Evil plot invaded MacReady’s arctic base.

Funeral Rites
Contrasting yellow and red key art shows a man dressed in suit and tie infront of a abstract background of yellow and red.

You In? Playing Through the Chaos with The Job

By Levi Rubeck • June 11th, 2025

Thinking fast, whetting down our reflexes to the micron for peak performance is, as they say, the juice.

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