Keep Your Things in a Place Meant to Hide By David Wolinsky • November 8th, 2016 Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.
Hate the Game By Megan Condis • November 7th, 2016 The process of falling in love is not exactly portrayed with finesse by very many videogames…
I Suck at Videogames By Michael Sheridan • November 7th, 2016 “All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”
Dino Rex By Corey Milne • November 1st, 2016 “Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Monster Issue – Theme Recap By Team Unwinnable • October 28th, 2016 Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.
Life in the Monster Squad By Orrin Grey • October 27th, 2016 Orrin Grey joined The Monster Squad as a kid and life’s never been the same since.
They Could be Monsters, For All You Know By Livia Llewellyn • October 25th, 2016 Scores of neighborhood children circle an object on their bikes in the late afternoon sun, chanting as they pelt it with rocks and sticks. When they scatter and dart past you, their grins seem impossibly thin and wide. Were those extra teeth?
Viva Belgrado By Mitchell Bowman • October 13th, 2016 “For as long as I can remember, it’s been a running joke that every good screamo band has to break up after a single album.”
Hate to Lose, Love to Win By Andrea Ayres • October 11th, 2016 “Our feelings about loss and failure tend to become more complicated when we begin to add in identity and social inclusion (or exclusion).”
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.
Rookie of the Year If You Want to View Paradise By Matt Marrone • October 10th, 2016 “In high school, I wrote a musical.” Matt Marrone recalls a glorious time and pays tribute to Gene Wilder.
Brief Encounter By Adam Boffa • October 9th, 2016 If Brief Encounter does hold up, it’s probably because stories of love found at the wrong place and time are uniquely heartbreaking.
Culture Starved By Stu Horvath • September 20th, 2016 Stu’s been so busy, he wonders if he’ll ever get back to consuming culture the way he used to.
Assumptive Weakness in Competitive Gaming By Richard Clark • September 11th, 2016 “He is a literal god,” exclaimed the eSports announcer with abandon about a particularly good Rocket League player.
People Are Angry By Andrea Ayres • September 9th, 2016 People are angry. That’s a phrase I’ve heard some variation of trumpeted over and over again during this election cycle,
Hate Issue – Recap By Team Unwinnable • September 2nd, 2016 Excerpts from the Unwinnable Monthly Hate issue.
Haters Gonna Hate By Amanda Hudgins • September 1st, 2016 What is a hater anymore? What is an alpha hater? How does Ke$ha factor into it?
You Are What You Hate By Megan Condis • August 31st, 2016 “Being a geek is all about being honest about what you enjoy and not being afraid to demonstrate that affection. … It’s basically a license to proudly emote.”
The Burnt Offering On Shelves By Stu Horvath • August 23rd, 2016 The library as a focus for meditation, or Stu stares at his shelves a lot.
The Blunt Force of Addiction By Matthew Byrd • August 9th, 2016 When you’ re addicted, your life becomes a series of cliches.
Fear the Old Blood By Hazel Monforton • August 2nd, 2016 “While Christ suffered and died on the Cross, so too the inhabitants of Yharnam: divinity is a fleshly thing.” Religion, games, we’re all Blood Starved Beasts.
The Burnt Offering Summer Reading By Stu Horvath • August 2nd, 2016 There’s nothing like reading about cosmic meaninglessness while laying on the beach!
HUD: Tension of Fandom By Andrea Ayres • July 21st, 2016 Time to dig real deep into the ever evolving world, and dangers, of fandoms.
Backlog Compromises By Gavin Craig • July 8th, 2016 Gavin dug out the CRT and PS2 to see what the past’s future was like and is quickly seduced by the dark side.
Rookie of the Year All Things Must Pass By Matt Marrone • July 8th, 2016 Matt is wrestling with letting his beloveds go.
From the Desk of the Editor in Chief By James Fudge and Stu Horvath • July 8th, 2016 James was secretly Stu this month. But Stu made a triumphant return to address the masses.
Pardon Our Lateness By James Fudge and Stu Horvath • July 1st, 2016 July 1 is a perfect time to release the June issue of Unwinnable Monthly.
Food Issue – Thoughts Recap Part 1 of 3 By Stu Horvath, Matt Marrone and Gavin Craig • June 6th, 2016 Let’s take a look at some defining childhood moments, drinking the day away at a children’s park and not finishing what you start. Those are three separate stories, by the way.
The Burnt Offering Spring, 1988 By Stu Horvath • May 18th, 2016 Can a supplement for a (not very good) role-playing game change the course of your life?
My Inner Scales By Ario Elami • April 7th, 2016 “Facing me was an eternity of inky water: clean, pure, impenetrable.” Ario Elami finds an intriguing role-playing opportunity in Dark Souls‘ Path of the Dragon.
The Henchman’s Lament By C.T. Casberg • April 6th, 2016 “The reason I break my silence now and face certain doom is to make a simple plea: remember that henchmen are people too.” C.T. Casberg on being an NSA henchman
To Walk From Left to Right By Richard Clark • April 5th, 2016 “What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.
The Bad Luck Issue – Variation Recap By Team Unwinnable • March 21st, 2016 Excerpts from the Unwinnable Monthly Bad Luck issue’s Variations section – Street Fighter, Dark Souls and more!
The Bad Luck Issue – Thoughts Recap By Team Unwinnable • March 21st, 2016 The rundown of all the columns in the Unwinnable Monthly Bad Luck issue.
The Bad Luck Issue – Theme Recap By Team Unwinnable • March 21st, 2016 Beware the Ides of March! And every other day this month – it’s the Unwinnable Monthly Bad Luck issue!
Red Thread Fever By Stu Horvath • March 21st, 2016 Not all tabletop role-playing games use handouts right, but when they do, it is amazing.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.