The Making of a Weird Autumn – An Excerpt from Unwinnable Monthly 89 By Max Covill • March 27th, 2017 Max Covill talks to the team behind Night in the Woods about the mystery and malaise of living in a post-industrial town.
Unwinnable Monthly – March 2017 By Stu Horvath • March 22nd, 2017 The March issue of Unwinnable Monthly is here. Find out what’s inside!
Artist Spotlight: Alex Bertram-Powell By Stu Horvath • March 8th, 2017 We chat with Alex Betram-Powell about the whys and wherefores of his art.
List-O-Mania, February 2017 By Team Unwinnable • February 28th, 2017 Winter got your stir crazy? We’ve got plenty of suggestions to distract you.
Here's the Thing Making Peace with Resident Evil 4 By Rob Rich • February 27th, 2017 OK, maybe, just maybe, Resident Evil 4 wasn’t as bad as I thought it was back in 2005.
The McMaster Files Zombicide: Black Plague By Jason McMaster • February 23rd, 2017 Tired of zombies? Don’t hold it against Zombicide: Black Plague – there’s way more to it than hordes of the undead.
Documentary Sunday Welcome to Leith By Megan Condis • February 22nd, 2017 What do you do when Nazis come to take over your town?
Backlog The Ground on Which our Stories are Contested By Gavin Craig • February 22nd, 2017 Final Fantasy VI “is not an allegory for the current moment. It is not a blueprint for resistance. It is just a story, but a story is a place to begin.”
The Burnt Offering On Preconceived Notions By Stu Horvath • February 21st, 2017 How do you create criteria to find more surprises that defy your criteria?
The Prettiest Nightmare By Matt Sayer • February 17th, 2017 Unspeakable horrors await you as you road trip across the unsettling beauty of small-town America.
A Good Death By Sophie Turner • February 17th, 2017 Death is often mishandled in videogames, but an upcoming release promises a different approach underpinned by a movement of death positivity.
Unwinnable Monthly – February 2017 By Stu Horvath • February 14th, 2017 Your introduction to the reimagined Unwinnable Monthly.
Backlog Neither Here Nor There By Gavin Craig • February 10th, 2017 Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.
The McMaster Files Far Harbor By Jason McMaster • February 10th, 2017 Fallout 4‘s Far Harbor may be impossible to play, thanks to Jason’s memories of the real Bar Harbor.
Here's the Thing e(ternal?)Sports By Rob Rich • February 10th, 2017 The future of mobile eSports is cash and prizes.
Checkpoint: We Can’t Win All the Time By Corey Milne • February 10th, 2017 If games are about winning, what do you play if you want to lose?
No Accounting for Taste: Freedom to the People! By Adam Boffa • February 5th, 2017 “The pursuit of real freedom should always and necessarily lead to fascism’s defeat.”
Self-Insert Lung Flowers By Amanda Hudgins • February 4th, 2017 Amanda Hudgins examines a strange new disease in the fanfiction community.
Rookie of the Year Whichworld? By Matt Marrone • February 4th, 2017 Which robot-populated historical simulation theme park would you visit?
Documentary Sunday Sour Grapes By Megan Condis • February 4th, 2017 A delicate bouquet of the perils of materialism, with subtle notes of bullshit.
Artist Spotlight: Cryoclaire By Stu Horvath • February 2nd, 2017 We talk to Cryoclaire about her comic series Drugs and Wires, cyberpunk and the allure of obsolete tech.
Revving the Engine: Wartile By Stu Horvath • February 1st, 2017 Stu talks to Michael Rud Jakobsen of Playwood Games about Wartile, a miniature war game come to life.
Inside the Rebellion Issue – Excerpts By Team Unwinnable • January 27th, 2017 Catch a glimpse into the rebellious heart of the latest issue of Unwinnable Monthly.
Unwinnable Monthly – The Rebellion Issue By Stu Horvath • January 20th, 2017 Now is the perfect time for a magazine dedicated to rebellion.
Here's the Thing On Loss and Let’s Plays By Rob Rich • January 2nd, 2017 Rob talks about how Let’s Plays helped him cope with his grief.
And the Prize for Truth Goes to… By Andrea Ayres • December 30th, 2016 Truth, and our trust in truth, is slipping away.
Halt the Hun! A Rebuke of Battlefield 1 By Corey Milne • December 30th, 2016 World War I was complicated, grim and brutal. Battlefield 1 is none of these things.
Backlog Falling Happily Behind By Gavin Craig • December 29th, 2016 A backlog of games doesn’t have to be a bad thing.
Rookie of the Year The Song Doesn’t Remain the Same By Matt Marrone • December 27th, 2016 “That long November 8 night has already had a notable aesthetic effect: the way we hear the music of 2016 has changed, perhaps forever.”
Inside the Family Issue – Excerpts By Team Unwinnable • December 26th, 2016 Take a peek inside the Unwinnable Family issue!
List-o-Mania, November 2016 By Team Unwinnable • December 7th, 2016 Every month, Team Unwinnable puts together short lists of recommended music, books and games.
Inside the Nonsense Issue – Excerpts By Team Unwinnable • November 28th, 2016 Have a taste of the Unwinnable Nonsense issue.
Here's the Thing I <3 Monster Hunter By Rob Rich • November 25th, 2016 “So how can Monster Hunter be accessible if it’s so inaccessible? Options.” Rob Rich expounds on his love for Monster Hunter.
The McMaster Files Kumite By Jason McMaster • November 25th, 2016 “When I say survival, I mean making your way through a virtual world where you need to seek shelter and to eat and sleep. There are a few games that, as always, stand out.”
Urban Block-Buster By Adam Boffa • November 24th, 2016 “The cities [in Age of Ultron] are largely anonymous, barely named or depicted outside of their purpose as a backdrop for carnage.”
The Burnt Offering The End By Stu Horvath • November 23rd, 2016 “Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Gone Gnome By Simon Best • November 11th, 2016 I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.
Love Issue – Theme Recap By Team Unwinnable • November 11th, 2016 September was Unwinnable’s month of love.