The McMaster Files When Building a Banana Republic, Morality Isn’t Exactly a Priority By Jason McMaster • May 3rd, 2019 Tropico 6 has a lot of personality, so long as you don’t mind getting your hands dirty.
Letter From the Editor Unwinnable Monthly – April 2019 By Stu Horvath • April 16th, 2019 In the April issue, Unwinnable explores the politics of Godzilla, the hidden commentary of Pikuniku and so much more!
Rookie of the Year The Half-Baked Book Review: 1Q84 By Matt Marrone • April 12th, 2019 Matt Marrone had a brilliant idea for a series: Reviews of half-read books. Written for parents of small children.
Checkpoint Observations of the Void By Corey Milne • April 11th, 2019 Corey Milne recently made it to the center of Elite Dangerous’ galaxy, and it’s smooth sailing. Well, other than that whole nasty business with the black hole…
Collision Detection Ace Combat 7 Wants the Context of War Without its Baggage By Ben Sailer • April 10th, 2019 Even in an arcade game like Ace Combat 7, borrowing from real-world war narratives makes the whole “escapism” thing…awkward.
This Mortal Coyle Drea By Deirdre Coyle • April 8th, 2019 For someone who constantly jokes about dying, the chance to date a ghost carries its own morbid comfort.
Here's the Thing What the Resident Evil 2 Remake Got Wrong By Rob Rich • April 6th, 2019 The recent remake of Resident Evil 2 is fantastic, but Rob feels like its biggest fumble is being ignored.
The Burnt Offering Metal is My Church By Stu Horvath • April 4th, 2019 Stu Horvath ponders the alchemy behind taste as he reconsiders a “cheeseball” artist from his nascent metal education.
The Usurper Noteworthy Metal – March By Astrid Budgor • April 3rd, 2019 Astrid Budgor’s got a whole slew of albums for fans this month, including an oldie but a goodie you can still find on vinyl.
Backlog Whose Apocalypse? By Gavin Craig • April 2nd, 2019 While wandering through Far Cry: New Dawn’s unplausible dystopia, Gavin Craig sees it as just one ending in a cycle as old as time.
Another Look Alone at the End of the World By Yussef Cole • April 1st, 2019 Why developers continue to make post-apocalyptic games is well studied. Yussef Cole instead examines why players like himself love returning to their ruined worlds.
Feature Excerpt Donut County and the Boisterous History of White Guilt By Jason Dafnis • March 26th, 2019 The quirky indie game makes a statement on gentrification, capitalism, and – in the raccoon BK’s character – the weaponization of racial guilt.
Feature Excerpt Replaying Deus Ex In An Age of Conspiracy Theorists By Mark Hill • March 26th, 2019 Nineteen years after its release, Deus Ex’s story reveals its age far more than its clunky graphics ever could.
Feature Friday Nights in the Hostile Environment By Rob Haines • March 20th, 2019 British developer PanicBarn’s Not Tonight offers a Brexit-flavored critique of the past ten years of the hostile environment.
Revving the Engine Paradise Lost By Stu Horvath • March 20th, 2019 Unwinnable talks to PolyAmorous Games about their forthcoming game Paradise Lost, a post-apocalyptic game about grief.
Letter From the Editor Unwinnable Monthly – March 2019 By Stu Horvath • March 18th, 2019 Find out what is inside the March issue of Unwinnable Monthly!
Rookie of the Year Cosmic Dancer By Matt Marrone • March 14th, 2019 Is a 115-minute movie worth watching only for a single scene? Yes.
Collision Detection Tidying Up the Old Videogame Collection By Ben Sailer • March 13th, 2019 Sometimes, stuff’s just gotta go. Even if you loved it.
The Heavy Pour Beat It By Sara Clemens • March 12th, 2019 You know what makes an otherwise interesting game unplayable? Casual racism.
Revving the Engine Someday You’ll Return By Stu Horvath • March 11th, 2019 There is something lurking in the forests of the Czech Republic…
Another Look Art School, Demystified By Yussef Cole • March 11th, 2019 With Art Sqool, Yussef deals with his academic FOMO.
Checkpoint Armadillo Burning By Corey Milne • March 10th, 2019 You can’t go back. Not even in Red Dead Redemption 2.
Here's the Thing Resident Evil Outbreak Was Good, Actually By Rob Rich • March 9th, 2019 With a remake of Resident Evil 2 finally becoming a reality, Rob thinks back on one of the more underrated (and extremely under-appreciated) games in the series.
Backlog Partial List of Reasons for Writing a List in Place of a Column By Gavin Craig • March 7th, 2019 People love lists. See: the entirety of the internet.
Documentary Sunday I Survived ‘I Kissed Dating Goodbye’ By Megan Condis • March 7th, 2019 Christian author Joshua Harris’ supposed apologetic reflection on the lives his book damaged turns into one big PR stunt.
No Accounting for Tastes Science, Society, and Steamboy (The Other Movie from Akira’s Director) By Adam Boffa • March 7th, 2019 Katsuhiro Otomo’s second film celebrates its fifteenth birthday this year. How does it hold up?
This Mortal Coyle Rose By Deirdre Coyle • March 5th, 2019 Just let players bang the robot, Todd Howard.
Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Feature Excerpt A Legacy of Movement By Khee Hoon Chan • March 1st, 2019 Doom may have defined the first-person shooter, but Mirror’s Edge made it flow.
Representing Disabilities: An Evolution in Gaming By Quin Callahan • March 1st, 2019 We’re finally seeing more people with disabilities in games, but casual representation still pales in comparison to those defined by tragic backstories.
Letter From the Editor Unwinnable Monthly – February 2019 By Stu Horvath • February 15th, 2019 The February issue is here, with stories on Mirror’s Edge, disabilities representation in games and lots more.
Checkpoint Distant Worlds By Corey Milne • February 13th, 2019 Launching a 10-month journey to the very edge of known space may not be the safest journey, but for this photographer, it’s worth the risk.
Rookie of the Year Falling Hard for the Bent-Neck Lady By Matt Marrone • February 12th, 2019 Matt Marrone may not be scared of the Bent-Neck Lady, but her iconic scene proves so horrifying it’s poetic.
Backlog The Stiff Brown Cloth in Which the Knife is Kept By Gavin Craig • February 9th, 2019 Knowing a fable’s end first can change its meaning. Especially when you remember endings are things of fiction.
Documentary Sunday Welcome to Marwen By Megan Condis • February 8th, 2019 Mark Hogancamp’s biopic has plenty of Hollywood movie magic, but not enough to distract from the omissions that undermine its moral.
Here's the Thing Marvel’s Offshoots Are Way Better Than Their Big Films By Rob Rich • February 7th, 2019 The biggest budget Marvel movies often pale in comparison to their smaller side-story counterparts, and Rob has a theory as to why.
This Mortal Coyle Rochelle By Deirdre Coyle • January 30th, 2019 If the outbreak happened outside my window, I’d be digging through drawers for my most metal band shirts and cursing my lack of foresight in not purchasing a black Violator babydoll.
Revving the Engine Raji: An Ancient Epic By Stu Horvath • January 29th, 2019 Unwinnable chats with the team behind Raji: An Ancient Epic, an action adventure game that draws from Indian and Balinese mythology.