Bloodlines
The Insidious Capitalism of Games
In a game, enough is never enough. We’re rewarded for our ambitions, for working hard to achieving great things without any of the restraint placed on us in our every day lives. But how many games reward us for improving the world we enter as we vastly benefit from it?
I’m Scared of Everything Now
Prey tries to do a lot of things. There’s crafting, audio logs, zero gravity, and a mysterious corporation. It doesn’t, however, pull all of those things off. The game does a poor job communicating how and why to craft. The zero gravity sections vary between excellent and tedious. And in the year of Lord Sauron 2017 it feels like every game has some version of Weyland-Yutani. But Prey’s Mimics are perhaps the perfect enemy. A mimic could be anything. That coffee mug, that bench, a trash can. If you walk into a room and a piece of furniture jiggles that’s
The Road to Hell is Paved in Remasters
“This makes me want to set myself on fire,” Stu Horvath immediately replied after I sent him a 9-minute video of the LocoRoco remaster. That might have been a smidge of an overreaction but there is one specific aspect of the news that makes me want to vomit: the “remaster” part. There’s no reason that the (excellent) 2006 PSP exclusive needed to be “remastered.” Yes, this underplayed gem should be made available for more people to play. However, what about this game needed to be “remastered” for 4K? No part. In fact, as more and more games from the early 2000s
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