Horror
Wrestling and Sex: Three Mexican Wrestling Films from Director Rene Cardona
While all three of the films that we’re discussing today may not have been released in alternate cuts with sexo in the title, all three are definitely films that are skirting Mexican censors of the late ‘60s and using sex appeal to help sell their stories of masked wrestlers, lycanthropes, mad science, swinging spies, and… lepers?
Bloodborne’s Fresh Insight on Cosmic Horror
Then, halfway through the game, after exploring a city of beasts and a forest full of madmen and serpents, the player navigates the lost ruins of Byrgenwerth to a balcony overlooking a lake. They dive into the moon’s reflection, are brought to a white dimension beneath the water, and, perhaps unknowingly, they kill a god.
The Stars Can’t Hurt You: Fighting the Future in Night Has a Thousand Eyes (1948)
Even if you’re pretty sure you know going in – it is difficult, after all, to not have been spoiled at least a little bit on a movie that is three-quarters of a century old – the unspooling of the film does a good job of keeping you on your toes,
I Don’t Get Nightmares: Scaring Yourself with Talk to Me (2023)
Talk to Me may be the most credible supernatural teen horror movie ever made, simply by dint of the way that the kids in the film turn the medium-istic hand into a party game, heedless of the larger questions it raises, or the possible consequences of their actions.
Wacky Hijinks: Similarities and Differences in Scooby-Doo: The Board Game
It is also ironic that, in many ways, Scooby-Doo: The Board Game feels less like Scooby-Doo and more like a board game than Betrayal at Mystery Mansion, which was already repurposing the mechanics of another game and yet managed, in so doing, to create an almost perfect evocation of a Scooby-Doo episode.
Entering the Kingdom of the Supernatural: The Mexico Macabre Collection from Indicator
Mexican horror films from the ’60s feel like someone attempting to remake the classic horror films of the ‘30s and ‘40s from memory. Which, given that we were still decades ahead of the advent of home video, was probably almost literally the case.
Fleeing Fast from Freaky Fiends: Finding Fun with Fearsome Floors
Indeed, Fearsome Floors is one of those European imports, hailing from eccentric German game designer Friedemann Friese, whose fixation on the color green and massive use of alliteration of the letter F can sometimes get lost in translation but certainly helps to set his games apart.