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Category: Unwinnable Monthly

Collision Detection

Baseball is Dead, Long Live Blaseball

By Ben Sailer • September 3rd, 2020

The only thing weirder than the satirical baseball sim Blaseball is actual professional baseball.

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Descending Into Yourself

By Harry Rabinowitz • September 2nd, 2020

Iasmin Omar Ata has published a hard and honest debut novel tackling epilepsy, isolation and illness

Revving the Engine

No Straight Roads: Rock Will Never Die

By Stu Horvath • September 1st, 2020

Unwinnable chats with co-founder Daim Dziauddin about Metronomik’s new, rockin’ adventure: No Straight Roads.

The Beat Box

Noteworthy Hip Hop – August 2020

By Noah Springer • September 1st, 2020

“We’re still in quarantine, and I’m still listening to beats and rhymes.”

Feature Excerpt

Talkin’ ‘Bout Bugsnax

By Melissa King • August 28th, 2020

A look at how Kero Kero Bonito came up with gaming’s happiest bop of the summer.

Feature Excerpt

The Relatable Dystopia

By Mark Hill • August 28th, 2020

Mirror’s Edge is one of the few franchises to acknowledge that every dystopia is someone’s utopia.

Feature Excerpt

Your Choices Matter: The Real Power Fantasy

By Ruth Cassidy • August 28th, 2020

An interview with the co-narrative leads on Pillars of Eternity II: Deadfire about subverting that power fantasy of the Chosen One.

Letter From the Editor

Unwinnable Monthly – August 2020

By Stu Horvath • August 17th, 2020

All the usual great stories, plus three new columnists!

Another Look

Learning How to Share

By Yussef Cole and Vivian Chan • August 14th, 2020

Sharing credit shouldn’t feel like sacrificing your reputation or taking away from what you have accomplished, especially when you are sharing it with someone close to you.

Revving the Engine

A Long Walk in the Woods

By Stu Horvath • August 14th, 2020

“I want people to leave my games feeling like they’ve been somewhere else.”

Here's the Thing

Missing Mission Europa

By Rob Rich • August 13th, 2020

Rob’s favorite mobile game is something barely anyone has heard of and, due to Apple’s failure to support older software, it basically doesn’t exist anymore.

Forms in Light

Billboard Architecture

By Justin Reeve • August 13th, 2020

What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.

No Accounting for Taste

New Harmonies

By Adam Boffa • August 12th, 2020

Like just about everything else in the game, the music of Final Fantasy XII defies expectations. That’s also why it’s such a success.

The Heavy Pour

Buddies

By Sara Clemens • August 12th, 2020

Social distancing can be lonely. Animal Crossing makes it a little less so.

Musings

The Last of Us Part II: Over and Over Again

By Blake Hester • August 11th, 2020

Though it likely wasn’t their intent, Naughty Dog’s sequel hits the nail on the head when it comes to an unflinching portrayal of the cycle of addiction.

Rookie of the Year

Dark’s Last Supper

By Matt Marrone • August 11th, 2020

The show’s final scene is a world unto itself, which is why Matt’s assembled a timestamped breakdown of whatever the hell that was.

The Fail Cycle

I Hope You Hate This

By Declan Taggart • August 10th, 2020

This story about the Norse god Thor underlines precisely why no one should be worshipping Vikings anymore.

Self Insert

Quarantine Fics

By Amanda Hudgins • August 10th, 2020

When the entire world is on lockdown, even alternate universes start hitting closer to home.

The Beat Box

Noteworthy Hip Hop – July 2020

By Noah Springer • August 7th, 2020

These are some revolutionary times we’re living in, so this month, Noahs dives into a few albums that match that vibe.

Collision Detection

Open Worlds, Open Minds

By Ben Sailer • August 7th, 2020

While Ben used to hate open-world games, now that life under lockdown has made his surroundings feel more compact than ever though, the promise of exploring their vast landscapes has taken on a different appeal.

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The Movement Marches On

By Harry Rabinowitz • August 6th, 2020

Now and then, the privileged and the powerful imply that the “right way” to protest is not to protest at all. John Lewis stands against that.

Feature Excerpt

Being Alone

By Alma Roda-Gil • July 30th, 2020

When talking about the problems with Firewatch’s ending, general consensus is that it invalidates the events of the game – but that’s looking at it backward.

Letter From the Editor

Unwinnable Monthly, July 2020

By Stu Horvath • July 17th, 2020

A red hot issue for a red hot month. Find out what’s inside!

The Heavy Pour

Journal of a Plague Spring

By Sara Clemens • July 15th, 2020

The world’s on fire, might as well write.

Another Look

The Grind

By Yussef Cole • July 15th, 2020

Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.

Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

Here's the Thing

Three Quick Ones

By Rob Rich • July 14th, 2020

Rob dives into how two series took a step forward in their decades-spanning gameplay formula this year, albeit to varying success.

Revving the Engine

Revoider: Chipping Away

By Stu Horvath • July 13th, 2020

“We want to encourage playfulness and evoke a sense of childlike wonder and curiosity…”

No Accounting for Taste

The Shadow of the Past

By Adam Boffa • July 13th, 2020

In Final Fantasy XII, history is a living thing.

Collision Detection

Between Progress and Pragmatism in Democratic Socialism Simulator

By Ben Sailer • July 9th, 2020

This game offers an opportunity to explore the policy possibilities of a progressive presidency in America. But underneath its colorful cartoon aesthetic lies a surprising degree of subversive power.

The Fail Cycle

What Do We Owe a Viking?

By Declan Taggart • July 9th, 2020

Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them. 

Rookie of the Year

America is Under the Dome

By Matt Marrone • July 8th, 2020

Watching what feels like an endless newsfeed of new acts of police brutality every day, Matt can feel the Dome closing in.

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The Power of Perspective

By Harry Rabinowitz • July 7th, 2020

The Nameless City is a story about power, privilege and history’s bias. It’s also a story of two kids doing a bunch of parkour.

Musings

The 120-Hour Goodbye

By Blake Hester • July 7th, 2020

Persona 5 Royal provided Blake an escape from quarantine. But even in imaginary worlds, all good things come to an end.

Feature Excerpt

Digital Phantasmagoria

By Phantom • July 6th, 2020

On the art of DataErase – glitch witch, anime porn historian and DIP switch devil.

The Beat Box

Music for the Revolution

By Noah Springer • June 18th, 2020

Noah highlights some new hip hop albums well suited for our moment in history.

Letter From the Editor

Unwinnable Monthly – June 2020

By Stu Horvath • June 17th, 2020

Hey, Unwinnable is ten years old!

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The Road to Dawn

By Harry Rabinowitz • June 12th, 2020

On a road trip and in Tillie Walden’s Are You Listening?, the “frontiers” are less about physical locations and more about us.

Musings

Legacy of Brutality

By Blake Hester • June 12th, 2020

You know what they say: Friends that kill together, stay together.

Here's the Thing

Difficulty is Hard

By Rob Rich • June 11th, 2020

A lot of people who play games love a challenge, but Rob posits that designing a good challenge is a challenge in and of itself.

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