Sweet, sweet decay.
Astrid Budgor may be sick, but so is NECRONOMIDOL’s newest album.
Rob Rich opens up about the scariest book he’s ever read, why it’s so terrifying, and how it came from a very unlikely source.
Heaven’s Vault turns learning a language into a game mechanic.
Unwinnable chats with Cian Roche of Puny Astronaut about their forthcoming game of relaxation and exploration, Skye.
It is time for the October issue of Unwinnable Monthly! Find out what’s behind the cover.
Loosely based around Scandinavian folklore, Burly Men at Sea tells the tales of three bearded brothers who kind of just meander into adventures.
Andrew Reinhard, author of Archaeogaming: An Introduction to Archaeology in and of Video Games, explains why its important for archaeologists to study games.
Underneath this mobile game’s unassuming plot lies deep historical inspiration intricately connected to the social upheaval surrounding its source material.
It’s all love this time around in a month full of new metal favorites.
The mind behind Unearthed Arcana stumbled on a roleplaying publishing paradox: you need rulebooks to make money, but the more rulebooks you publish, the more unwieldy your game.
Unlike the anonymous nastiness of online competition, “couch co-op” games like Overcooked engender a different, more personal form of stress.
After years of dreaming of getting paid to review videogames, Rob finally got that chance. Then, after almost a decade, he realized that he hated it.
Automata wonders whether humanity is as important as it thinks it is.
When stuck sweaty on an overheated subway platform, it’s hard for Sara not to think that she could do a better job managing things. With Mini Metro, she can give it a shot.
Gavin Craig talks about how institutions are just that: institutions. And they can overstay their usefulness.
A card game wrestles with the darker side of the clothing production and its own mission to change how players see the world.
Matt Marrone muses where he’d escape to if faced with the dilemma of Stephen King’s The Running Man.
September 2018 is the first anniversary of This Mortal Coyle and, to celebrate, Deirdre Coyle lists ten characters that make her blood boil.
The fervor that fueled indie success after success on Kickstarter in the early 2010s has fizzled. Now, all that’s left are the dissatisfied, both fans and creators alike.
September is here, and so is the new issue of Unwinnable Monthly. Find out what is behind the cover…
In Pyre, story keeps its people alive.
A hootenanny revival becomes a gothic short story after a song about booze and memories best forgotten.
Both Deirdre and the titular sentient house in Wayward Manor just want to be left alone.
Star Wars is a case study in how canon can grip a culture, and what happens when fandom turns toxic.
An arena’s gravitas and a bit of Blizzard showmanship make OWL feel like a real sporting event
A pair of ‘90s Ghibli films reveal the depths of our environmental problem but refuse to give up hope.
So many toy collectors complain about how “cheap” Transformers toys have become, and blame it on Hasbro’s (and Takara’s) laziness. Rob thinks that’s bullshit.
It’s hard to argue against the rise of antifa black metal bands. But then, it’s hard to extricate current stylings from black metal’s past too.
Beneath the city streets of Portland, Oregon, lies a secret system of tunnels that led from many of the most notorious brothels and bars to the waterfront…
In the wake of current events, we might ask why Netflix thought that pulling Rachel Dolezal back into the spotlight was a good idea at all.
How communities and players lose sight of the people behind their beloved teams.
Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
How do we teach kids about the complicated modern topics that throw even grown-ups for a loop? This looks like a job for Mr. Rogers.
When rendered in videogames, a mountain becomes more than an obstacle. They’re living sites, where introspection, healing and learning take place.
Some people have real addictions. Some succumb to them. I’m terrified of developing a real addiction because I can’t shake Snake Vs. Block.
God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.
Spyro the Dragon’s thwarted vacation helped fuel the escape from my own.
Meditations and musings on the lack of solitary videogame experiences, and what that might mean.
AMC’s The Terror understands that, sometimes, the Arctic’s silence haunts most of all.