Let’s get fiendish!
“Disrupting” is great if by that you mean smashing up corporate hell.
Play Traveller! See the galaxy! Pay off your starship mortgage!
One more couldn’t hurt, right?
You are not looking well.
A free dystopian browser-based game like Cyberpunkland should be a silly diversion. But considering recent events, it feels bizarrely prescient instead.
Do you dare explore one of the most famous D&D dungeons of all time? Plus, a quick chat with Amanda Lee Franck!
Yussef finds Lightning for the first time. Gets lost along the way.
A tale of haves and have nots on the frontier.
For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.
“Every aspect of gameplay is a teaching moment”
We talk to Michael Dunn-O’Connor and Eric Swanson of Narrative Dynamics!
Painting in a world where no one has mouths but they must speak.
A disappointing sequel actively working to quash any joy the player may attempt to derive from it.
“One Winged Angel” is plenty haunting to start but then you hear the string quartet version. Find out what goes into that.
I firmly believe that the player is the least interesting character in every videogame.
This week, we chat with Peter Bebergal, editor of the new anthology exploring classic Dungeons & Dragons-influencing fantasy fiction: Appendix N!
Slot titles are among the typical casino games that one will come across as they play in any virtual gambling establishment.
Demon’s Souls mechanics also remind me that other people are struggling against the same challenges that I am.
Not every game has to say something with its imagery, but it’s clear that Little Nightmares II wants desperately to be saying something.
Yup, there was an RPG based on the hit television show Dallas. And it was a disaster.
February sure is long for the shortest month, right? Pass the time with the new Unwinnable Monthly.
For Paradise Killer, Audre Lorde’s warning about “the master’s tools” rings loud amongst the psychic death screams of a caste that cannot be uplifted by mere reformation.
Everspace 2 fulfills a similar desire to expand upon the past, in this case, more Star Fox vibrations.
Impulse Drive is a tabletop RPG that empowers disempowerment.
Hey, Dad. See you in Hell. Hopefully.
I want Black stories to feel whole, to feel uncompromising and to take risks.
Blasphemous serves as an aesthetic exploration of the mind of the devout.
“News stories don’t always have to be major, they just have to matter.”
In stealth games, I always aspire to be the ghost.
I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.
The edgelords never get what they want, do they?
Marble, marble, everywhere. Why is it all white and shiny?
Hold onto your wallets! We’re talking to the guy behind the coolest RPG shop online.
A little time, some love and some Diablo DNA and what do you get?
There is a queerness to winter in Florida.
The isolation of It’s Winter is deliberate in a way that invites thought, invites connection.
Work sucks, I know.
You ready for some style over substance?
I wanted to know how and why developers can be inspired to go so against the grain that they sacrifice what seems like the most fundamental of any creator’s wants – having an audience…