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Category: Revving the Engine

Revving the Engine

Ghost

By Stu Horvath • October 30th, 2018

Unwinnable chats with Robert Wahby, lead project director of Sky Machine Studios, about their forthcoming game Ghost, a foray into stealth, Victoriana and revenge.

Revving the Engine

Skye

By Stu Horvath • October 24th, 2018

Unwinnable chats with Cian Roche of Puny Astronaut about their forthcoming game of relaxation and exploration, Skye.

Revving the Engine

Deep Rock Galactic

By Stu Horvath • August 28th, 2018

Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.

Revving the Engine

Mine 18

By Stu Horvath • August 6th, 2018

Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.

Revving the Engine

Mothergunship

By Stu Horvath • July 6th, 2018

Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.

Revving the Engine

Rogue Universe

By Stu Horvath • May 24th, 2018

Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.

Revving the Engine

Research and Destroy

By Stu Horvath • May 9th, 2018

Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.

Revving the Engine

Genesis Noir

By Stu Horvath • April 2nd, 2018

What would you do to stop a murder at the beginning of time?

Revving the Engine

Sky Noon

By Stu Horvath • March 15th, 2018

We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.

Revving the Engine

The Siege and the Sandfox

By Stu Horvath • January 26th, 2018

We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.

Revving the Engine

SculptrVR

By Stu Horvath • December 27th, 2017

Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.

Revving the Engine

Rite of Ilk

By Stu Horvath • November 29th, 2017

Unwinnable chats with Alanay Cekic of Turtleneck Studios about their upcoming cooperative adventure game, Rite of Ilk.

Revving the Engine – The SoulKeeper

By Stu Horvath • October 20th, 2017

Who needs dice and paper? Step into the virtual reality world of The SoulKeeper, an epic fantasy RPG.

Revving the Engine – Everspace

By Stu Horvath • September 27th, 2017

Unwinnable talks to the folks behind the roguelike space shooter Everspace. It’s full of stars! And asteroids! And countless other beautiful dangers.

Revving the Engine – Albino Lullaby

By Stu Horvath • August 28th, 2017

Albino Lullaby is a psychedelic horror trip: over the city and down the hole to grandmother’s house we go…

Revving the Engine – Unfortunate Spacemen

By Stu Horvath • August 9th, 2017

“Unfortunate Spacemen is basically The Thing, but in space and with your friends.”

Revving the Engine: All Walls Must Fall

By Stu Horvath • June 29th, 2017

In order to save the future in All Walls Must Fall, you’ve got to travel through time, kill the baddies and go dancing.

Revving the Engine: Skylar and Plux

By Stu Horvath • May 25th, 2017

The old school 3D platformer is making a comeback with Skylar & Plux: Adventure on Clover Island.

Revving the Engine – Xing: The Land Beyond

By Stu Horvath • May 11th, 2017

Stu talks to Koriel Kruer about the spiritual mysteries of Xing: The Land Beyond.

Revving the Engine: Ruiner

By Stu Horvath • April 28th, 2017

We chat with the folks behind the slick cyberpunk action game Ruiner.

Revving the Engine: Nebula

By Stu Horvath • April 20th, 2017

There’s something under the ice of Europa. Can you survive it?

Revving the Engine: Last Year

By Stu Horvath • April 10th, 2017

Last Year makes horror movie cliches dangerous again.

Revving the Engine: Conarium

By Stu Horvath • April 3rd, 2017

Stu Horvath chats with Onur Samli of Zoetrope Interactive about their upcoming horror game Conarium and the enduring appeal of H. P. Lovecraft.

Revving the Engine: Wartile

By Stu Horvath • February 1st, 2017

Stu talks to Michael Rud Jakobsen of Playwood Games about Wartile, a miniature war game come to life.

Revving the Engine: Ashen

By Stu Horvath • December 27th, 2016

Stu talks to Derek Bradley about Aurora44’s melancholy and dangerous exploration game Ashen. Sponsored by Unreal.

Revving the Engine: Shape of the World

By Stu Horvath • November 11th, 2016

Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.

Revving The Engine: Perception

By Stu Horvath • October 31st, 2016

Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.

Revving the Engine: Thunderbird

By Stu Horvath • September 19th, 2016

Despite the looming deadlines, Tony Davidson of Innervision Games, maker of Thunderbird, was kind enough to discuss the game with Stu.

Revving the Engine: The Long Journey Home

By Stu Horvath • August 4th, 2016

Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.

Revving the Engine: Hypercharge

By Stu Horvath • March 18th, 2016

Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.

Revving the Engine: Emmerholt

By Stu Horvath • February 17th, 2016

Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.

Revving the Engine: 404Sight

By Stu Horvath • December 18th, 2015

Stu interviews Tina Kalinger, producer of sandbox runner/internet service provider fighter 404Sight. Part of a series of profiles sponsored by Epic.

Revving the Engine: Planet Alpha 31

By Stu Horvath • November 19th, 2015

Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.

Revving the Engine: Adrift

By Stu Horvath • November 12th, 2015

Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.

Revving the Engine: Quest-Based Learning

By Stu Horvath • October 15th, 2015

Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.

Revving the Engine: Outlaws

By Stu Horvath • September 10th, 2015

“I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.

Revving the Engine: The Artful Escape of Francis Vendetti

By Stu Horvath • July 27th, 2015

Stu interviews Johnny Galvatron, musician, novelist, and lead designer behind the upcoming The Artful Escape of Francis Vendetti. Part of a series of profiles sponsored by Epic.

Revving the Engine: Dead Static Drive

By Stu Horvath • June 29th, 2015

Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.

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