The following is a reprint from Unwinnable Weekly Issue Twenty-Seven. If you enjoy what you read, please consider purchasing the issue or subscribing. ——— The modern BioWare phenomenon begins with a choice. Part of the way through the first Mass Effect game (released in 2007), you and your party land on a planet called Virmire and you’re tossed into a big action sequence. At its climax, two of your party members leave to do two different things, something goes wrong and you have a choice: save Kaiden, or save Ashley? One lives. One dies. That’s not how big-budget games were supposed to
Yes, Cersei’s decisions are usually ill-conceived and ineffective. Yes, she is selfish and prideful and vindictive. Yes, she is consistently depicted as one of the show’s main antagonists. That doesn’t change the realities of the political landscape Cersei occupies, or the misogyny that consistently tries to disempower her.