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Documentary Follows 5 Year Dev of Secret Ponchos

By Jeremiah Cheney • October 22nd, 2015

“We were building our dream game – there was no room for compromise! For the first several months we didn’t even have a single programmer on the team, so we focused on what we COULD do.”

Trick r’ Treat Is Back. Just Not On the Screen.

By Jeremiah Cheney • October 20th, 2015

There are werewolves. There are zombies. There’s a version of Sackboy when he’s off his medication. What more do you need from Halloween entertainment?

Last Week’s Comic Con

By Ian Gonzales • October 14th, 2015

Ian Gonzales didn’t read too many comics last week, but he did spend 4 days at New York Comic Con.

Gazing into the Beyond

By Corey Milne • October 1st, 2015

“The easiest way to describe The Beyond is as a series of random acts of senseless violence…bears more than a passing similarity to many videogames.”

Mad Max’s Split Ambitions

By James Murff • September 28th, 2015

“Mad Max isn’t just one game. It’s two. And it can’t decide which it wants to be.” James Murff reveals Mad Max’s split design choices.

Revving the Engine: Outlaws

By Stu Horvath • September 10th, 2015

“I want to re-write the way the VFX industry does things and use games tech to do it.” Sponsored by Unreal Engine 4.

The Burnt Offering

Shakespeare in Wrist Blades

By Stu Horvath • September 4th, 2015

The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.

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