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Grounding The Games Industry

By Phoenix Simms • September 29th, 2023

Games, despite all their innovative trappings, are trash. To be more specific – games can create a lot of socioeconomic trash.

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Art from Final Fantasy VIII showing the character Laguna in the midst of battle.

Squall is Extradimensional

By Phoenix Simms • September 8th, 2023

When Laguna knew Squall and his allies were there but felt they were like faeries hovering in the ether unseen, wasn’t that what early encounters on forums and instant chat services felt like?

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A long corridor in a school building rendered in sepia tones.

Uprooting Time

By Phoenix Simms • August 4th, 2023

Déraciné is an interesting rumination on what makes game narratives convincing, but it’s also a game that effectively communicates EcoGothic fears of being at the mercy of nature.

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Mythology of the Commons

By Phoenix Simms • June 2nd, 2023

While there isn’t necessarily an overtly intersectional EcoGothic tone to Folklore, it does deal with bodies irrevocably changed by nature, binaries and transformed bodies.

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A close-up of Daisy Fitzroy's face in Bioshock Infinite. She is a determined-looking young black woman with tied-back braids.

Less Punk and More Funk

By Phoenix Simms • May 5th, 2023

What would a character like Daisy Fitzroy have been capable of if her script in Bioshock Infinite were handled by an African American writer with a Steamfunk sensibility?

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The face of the Katamari king surrounded by rainbow circles rippling outward.

Rolling Up

By Phoenix Simms • April 6th, 2023

We Love Katamari and the series it’s a part of is about the alchemy of persistence at its core. You take what’s available to you and turn it into a star.

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An 8-bit rendering of a pale blue teacup and saucer on a wooden countertop.

What We Make From the Ruins

By Phoenix Simms • March 8th, 2023

Phoenix chats with the lead game narrative designer of The Archipelago about writing a game that explores both the political and personal.

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Melinoë, the protagonist of the videogame Hades II. She wears an orange mini dress and has her hair cut into a blunt bob. Her left arm glows with a mystical light.

The Triple Goddess Effect

By Phoenix Simms • February 2nd, 2023

Like Hades protagonist Zagreus, Melinoë is also connected to an Orphic hymn, this time one that sings of her as a “saffron veil’d” nymph that inspires both night terrors and madness in people.

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Greta, the female gremlin from Gremlins 2, poses in a sequined red gown and pink feather boa, a large red flower pinned to her shiny green mane of wavy tresses. Her makeup is flawless on her scaly green face.

Gremlin Girl Energy

By Phoenix Simms • January 5th, 2023

Greta is both a problem and a potential solution to that problem, but when read under a more feminist-revisionist lens, she’s charmingly camp, she’s a 90s icon and she’s absolutely that bitch.

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The prince of Hades rests a large blade across his shoulder while showing off his well-muscled chest.

The Prince of Hades Laughs with a Mouthful of Blood

By Phoenix Simms • December 8th, 2022

Zagreus is definitely a liminal figure trapped in a purgatorial space – and this metaphor extends to the entire setting of Hades.

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A still from Vampire Hunter D shows the hunter on horseback in front of a full moon, the horse rearing up and the hunter's cape flying outward like bat wings.

Half-Humans and Half-Lives

By Phoenix Simms • November 3rd, 2022

At the throbbing heart of Vampire Hunter D: Bloodlust is a fear of different beings mixing to create a monstrous one.

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Acquiring Phantomilian

By Phoenix Simms • October 5th, 2022

Games have their own form of communication and language and, in some instances, they include constructed languages, or conlangs, that are foreign to their players too.

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In a detail from the cover art of Javy Gwaltney’s Into the Doomed World, a lone tombstone sits in a large grassy field lit by sunset, mountains and trees rising behind it.

The Hopeful Disharmony of Into the Doomed World

By Phoenix Simms • September 8th, 2022

Phoenix talks to Javy Gwaltney about Into the Doomed World, his new short-story collection about 30 self-aware NPCs in a world that’s been sentenced to a slow apocalypse by its player.

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In key art from the Doom series, the marine protagonist squares off against a large demon, legions of fighters gathering behind each combatant.

Catharsis through Carnage

By Phoenix Simms • August 3rd, 2022

Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.

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In key art from the videogame Okami, a white fox rendered in stylized ink leaps toward the viewer.

Retracing My Writer’s Statement

By Phoenix Simms • June 30th, 2022

For this Unwinnaversary Phoenix compares her past writer’s statement/interests to her current state of affairs.

A sepia-toned, pen and ink drawing of a telegraph machine.

A Near Miss for International Communication and Progress!

By Phoenix Simms • April 27th, 2022

We have never been more aware that a man is a social creature and part of a very large web of interconnections in this world!

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An animated woman gestures in the air serenely in front of blue computer code. She has long white hair with red highlights, light eyes, and is wearing a futuristic white and black outfit.

Reverse-Engineering a Living Archive

By Phoenix Simms • March 31st, 2022

Creative ideas in games, just like politics in games, don’t exist in isolation. Everything is a remix.

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Three figures stand stoically on a dock at sunset.

Spiritfarer’s Recipe for Solarpunk

By Phoenix Simms • February 23rd, 2022

Spiritfarer is perhaps one of the most authentic solarpunk games out there today.

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