Forms in Light The First City By Justin Reeve • June 12th, 2024 What do the settlement of Plainsong in Horizon Forbidden West and the Neolithic city of Çatalhöyük have in common?
Forms in Light Stone to Screen By Justin Reeve • May 10th, 2024 The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.
Forms in Light Disdain and Devotion By Justin Reeve • April 11th, 2024 Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.
Forms in Light Weaving the Bountiful Threads of Being By Justin Reeve • March 14th, 2024 At what point does a bucket of bolts begin being a person? Does it ever?
Forms in Light Pacific Palettes By Justin Reeve • February 15th, 2024 Games like Alan Wake 2 provide a glimpse into the Pacific Northwest, allowing us to experience the multifaceted architectural identity of a region largely untouched by modern media.
Forms in Light Best Architecture in Games By Justin Reeve • January 10th, 2024 A short, concise and mostly unordered list of the best level design and environmental art of the year.
Forms in Light Primal Problems By Justin Reeve • December 14th, 2023 The architecture in Far Cry Primal closely mirrors the structures and techniques used in the Upper Paleolithic Period, providing a pretty good picture of the past