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Another Look

Another Look
A screenshot from Resident Evil shows the character Jill Valentine ready to grapple with a zombie in the well-appointed sitting room of an old mansion.

Evil in Residence

By Yussef Cole • November 7th, 2022

Resident Evil is a Hellraiser puzzle box; an invitation to partake, to play along, only to realize (too late) that the controller itself is a portal through which the game itself can reach out and draw its horrifying tithe.

Another Look
A screenshot from the overworld of The Legend of Zelda showing pixellated brush and the corner of a large blue lake. Several menacing creatures patrol land and water.

End of Zelda

By Yussef Cole • October 7th, 2022

Perhaps in Hyrule, which was apparently inspired by the local woodlands of its designer, Shigeru Miyamoto, we could grasp some of that same fantasy, that escape.

Another Look
A screenshot of the pixelated cast of Star Fox, including main character Fox McCloud, flanked by Slippy Toad and Peppy Hare

Starry-Eyed Fox

By Yussef Cole • June 6th, 2022

“I’ve been trying to clear Star Fox,” she ventured, holding up the rectangular cartridge with a question in her eyes.

Another Look
In a browned-out videogame screen, a soldier in fatigues faces off against two mud-colored tanks.

Killing My People

By Yussef Cole • March 4th, 2022

My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”

Another Look
An Atari videogame console with wood-grain detailing on the front panel. Includes joystick.

My Cousin’s Atari

By Yussef Cole • February 4th, 2022

Yussef receives a shock to the system (in more ways than one).

Another Look
A blocky gray and black Nintendo Entertainment System console from the late 80s.

Better Late than Never

By Yussef Cole • December 7th, 2021

On always being a few steps behind in a never-ending videogame console race.

Another Look
A man and his daughter wearing worn clothing make their way through a train yard.

Solitary Masculinity

By Yussef Cole • December 1st, 2021

The solitary, prepper-style know-how in 2018’s Leave No Trace feels eerily familiar to the masochistic “git gud” approach which has long plagued videogames.

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The Real Quake Was The Friendships We Made Along The Way

By Yussef Cole • November 9th, 2021

Razor-sharp precision. Chunky symmetry. Beauty.

Another Look
A horned being with claws standing in the distance.

The Mountain

By Yussef Cole • July 5th, 2021

A study in isolation.

Another Look

Performing Interactivity

By Yussef Cole • June 11th, 2021

The hyper specificity and performativity of play.

Another Look

Revisiting Destiny 2

By Yussef Cole • May 10th, 2021

Yussef returns to a world that’s moved beyond light and beyond him.

Another Look
Lightning from Final Fantasy 13.

Digital Distractions

By Yussef Cole • March 8th, 2021

Yussef finds Lightning for the first time. Gets lost along the way.

Heaven from the Other Side

By Yussef Cole • February 8th, 2021

Blasphemous serves as an aesthetic exploration of the mind of the devout.

Another Look

Take a Look

By Yussef Cole • January 11th, 2021

Take a load off. Soak it in.

Another Look

Crowded Apocalypse

By Yussef Cole • December 7th, 2020

“A vibrant wasteland, a sparkling new way to experience a dull old formula.”

Another Look

Sing It Out

By Yussef Cole • October 30th, 2020

Lovers Rock, one of the films in Steve McQueen’s brilliant new “Small Axe” anthology about the UK’s West Indian community from the 1960s through the 1980s, is full of a palpable and irresistible energy.

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Tragedy Erased

By Yussef Cole • October 5th, 2020

“Bury my mother, pale and slight, bury my father, eyes shut tight! Bury my sisters, two by two, and then when you’re done, let’s bury me too!”

Another Look

Learning How to Share

By Yussef Cole and Vivian Chan • August 14th, 2020

Sharing credit shouldn’t feel like sacrificing your reputation or taking away from what you have accomplished, especially when you are sharing it with someone close to you.

Another Look

The Grind

By Yussef Cole • July 15th, 2020

Yussef reflects on what loving the peculiarly bristly and uncompromising style of the Souls series says about him.

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Software Object Crossing

By Yussef Cole • June 8th, 2020

Animal Crossing’s villagers are carefully calibrated to fall somewhere between comforting, digital companion and glorified gashapon capsule.

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Resource Extraction

By Yussef Cole • May 4th, 2020

Why not have a game that recognizes that in order to have that perfect garden world, that communal utopia, you must endlessly fight and sacrifice for it?

Another Look

Fantasies of Fatherhood

By Yussef Cole • March 13th, 2020

In Death Stranding, players get a chance to parent less a child than the idea of one.

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Spectating at the End of the Universe

By Yussef Cole • January 29th, 2020

Mobius Digital’s Outer Wilds rebels against the shortcomings of traditional perspective.

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Fallen Men

By Yussef Cole • January 10th, 2020

Like most Star Wars IP, Star Wars Jedi: Fallen Order isn’t interested in shaking the status quo of its narrative universe.

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Tea and Warfare

By Yussef Cole • December 9th, 2019

In Fire Emblem: Three Houses, tea is a pleasant diversion that holds a deeper meaning.

Another Look

Planting Seeds in the Apocalypse

By Yussef Cole • November 7th, 2019

Mutazione owes its narrative to those who now survive in spite of colonialism and it’s world-ending tendencies.

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Making Lore Personal

By Yussef Cole • September 4th, 2019

Yussef sees a reflection of his own relationship with games in others’ deep dives into the minutia of their mythology.

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Evangelion and Endings

By Yussef Cole • August 1st, 2019

Twenty years later, what’s it like to watch the anime that made you stop watching anime?

Another Look

Dogs and Cities

By Yussef Cole • June 4th, 2019

One very good boy navigates newfound sovereignty in the upcoming indie game Home Free.

Another Look

The Silent Rot of Sekiro

By Yussef Cole • May 9th, 2019

Repeated failed attempts in Sekiro have wide-reaching consequences, but does the player’s persistence leave permanent scars?

Another Look

Alone at the End of the World

By Yussef Cole • April 1st, 2019

Why developers continue to make post-apocalyptic games is well studied. Yussef Cole instead examines why players like himself love returning to their ruined worlds.

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Art School, Demystified

By Yussef Cole • March 11th, 2019

With Art Sqool, Yussef deals with his academic FOMO.

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Corrupted Architecture

By Yussef Cole • January 8th, 2019

In both Bloodborne and The Favourite, wanton avarice rots leaders from within, spreading like a plague to their surroundings.

Another Look

Writing About Games: Learning to Love the Compromise

By Yussef Cole • December 6th, 2018

There is only so much compartmentalization you can do in separating a game from its production process and the worldview it espouses before you, as a writer, become morally compromised.

Another Look

The Snowman Gets the David Cage Treatment

By Yussef Cole • November 8th, 2018

Paper-thin characterizations and women stripped of their power? Yep, sounds like a Cage game.

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Couples Fighting

By Yussef Cole • October 5th, 2018

Unlike the anonymous nastiness of online competition, “couch co-op” games like Overcooked engender a different, more personal form of stress.

Another Look

The Grandeur of Overwatch League’s Grand Finals

By Yussef Cole • September 11th, 2018

An arena’s gravitas and a bit of Blizzard showmanship make OWL feel like a real sporting event

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Hood Cyberpunk

By Yussef Cole • August 7th, 2018

Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.

Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting

By Yussef Cole • July 13th, 2018

While much of Destiny 2’s narrative is delivered to the player in bombastic cutscenes, its strongest storytelling can be found in the game’s margins, through the quieter mutterings and conversations of its non-playable characters.

Feature

The Origins of Assassin’s Creed

By Yussef Cole • June 26th, 2018

Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.

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